Wasn’t the Pokemon ones ruled as invalid or not registrable with big N fight with Pal World?
Comment on Anon is a gamer
imetators@lemmy.dbzer0.com 1 week agoDidnt knew any besides that one before found this article.
For those who do not want to click:
- Nemesis mechanic by WB (expire 2036)
- Mini-games during loading screen by Namco (expired in 2015)
- Ping system - like pinging on the map so your team mates can see or pay attention to it. EA (expires 2039) FUCK EA
- Dialogue wheel like in Mass Effect - fuck EA (s 2029)
- Direction arrow - racing games, Crazy Taxi style - Sega (expired in 2018 but doubt it will be ever used again)
- Pokemon’s fight and catch for later fighting mechanic - fuck Nintendo and Game Freak
- Active Time Battle - not sure, I dont play JRPGs but this one was introduced in FFIV - Square Enix (expired 2012)
- Proprietary guitar controller in sync with gameplay (Guitar hero) - Ubisoft (2029)
- Mouse controlled flight for aircraft games - Gaijin (expires 2033)
- Surprisingly, other plastic musical instruments for Rock Band - Harmonix that was fighting with Konami for rights (expires 2032)
Nemesis system is probably the most notable because it was a great mechanic that everyone liked. And it is only been used in 2 games and never again.
slazer2au@lemmy.world 1 week ago
SomethingBurger@jlai.lu 1 week ago
The Guitar Hero one is crazy. They patented pressing buttons?
imetators@lemmy.dbzer0.com 1 week ago
Correction needs to be made. Albeit picture in the article is Guitar Hero, that point talks about a real guitar as a controller for Rocksmith. Patent is probably for a cable and a technique that is used in game to detect notes (basically a smart and fast tuner).
RamenJunkie@midwest.social 1 week ago
But its GUITAR SHAPED!
LOL
chicken@lemmy.dbzer0.com 1 week ago
Some games can take 10 years to make, someone should start now
ApertureUA@lemmy.today 1 week ago
Need For Speed: Underground 2 (2004) has the arrow. Portal 2 (2011 IIRC?) has ping. Did Sega and EA, respectively, actually get cuts for that or…?
imetators@lemmy.dbzer0.com 1 week ago
In the article it states that:
While EA owns the patent, they’ve generously allowed other games to implement similar mechanics—so far.
It’s a rare case where a patent actually benefits the industry, ensuring that intuitive communication remains available to all developers rather than being locked away.
AeonFelis@lemmy.world 1 week ago
How does Portal 2 have ping? Isn’t this a multiplayer mechanism?
leftzero@lemmy.dbzer0.com 1 week ago
ApertureUA@lemmy.today 1 week ago
What the other person said + community levels update
sp3ctr4l@lemmy.dbzer0.com 1 week ago
Wow I am now very tempted to come up with the ‘dialogue nonagon’ or ‘dialogue septagon’.
Like… are you kidding me?
At what point, how many n’s does the polygon need before it legally becomes a circle?
patents.google.com/patent/US20070226648A1/en
I actually think you coukd get around this via using a polygon with an odd number of sides, and not use a moving ‘selection box’ to indicate the selected category, but instead, just overdraw/shadow/highlight/bold/animate/colorchange/font change the text.
Then, then all you have to do is not offer ‘classes’ (ie set categories that define a static dialogue tree) as the primary options.
So you could just make those ‘classes’ dynamic within themselves, a full web or mesh, not a tree of boxes, and then just offer ‘mesh entry points’, not ‘category descriptors’.
NannerBanner@literature.cafe 1 week ago
Holy shit some of those are stupid. How did the pinging on a map ever get by? I know I was pinging (on the map and in the person view) in games way before 2019. MOUSE CONTROLLED FLIGHT? Fucking war thunder. You point the mouse and the plane turns is really a fucking patent?
riquisimo@lemmy.dbzer0.com 1 week ago
What is the nemesis system?
Zanathos@lemmy.world 1 week ago
Kill a mini boss of an orc horde. Orc horde gains a new boss that evolves around how you killed his predecessor. Rinse and repeat and the game gets hard and harder while you also git gud.
Waraugh@lemmy.dbzer0.com 1 week ago
Oh that sounds really cool. I liked how Zelda got more difficult monsters as you killed more.
Couldbealeotard@lemmy.world 1 week ago
It’s even deeper than that. They will have names and personalities. If you defeat one by cutting off its arm, it will reappear later with a prosthetic arm and maybe even some dialogue about your last encounter. They keep all the scars from your battles.
imetators@lemmy.dbzer0.com 1 week ago
In the games you’d have normal enemies that scale according to progress in the game. Like say Assassins creed where you start with basic goons with swords and later get armored crusaders to fight with.
But then you also would get a special enemy - mini boss orc that is a leader of a group/location or just a loner hunter. They will spawn at random in cities, and outside. Not sure if they can spawn at the missions tho. If you kill one, his death will be passed on his peers who will seek vengeance. Some of them will try to escape if they feel you are winning. They can creep on you again later. Sometimes orc can be resurrected and become stronger. There are also different types of them. Say one is bruiser, the other is tracker, third might be hunter type, and so on.
There are multiple difficulty tiers of these special mini bosses that are interconnected. Some have beef with each other and will infight. Some will team-up to kill you. Later in game there is a technique change that I will not spoil cause it is integral to the plot.
It is an extremely unique game mechanic that pretty much made Shadow of Mordor/War games into cult classics. It has multiple layers to it and makes each playthrough is quite a unique one. I strongly recommend to play at the very least the first one.
greyscale@lemmy.grey.ooo 1 week ago
I wonder if we could make a gamejam game that violates all of these.