Comment on Fewer People Playing Fortnite Is Just One of Epic's Many Problems, Analysts Say

Washedupcynic@lemmy.ca ⁨19⁩ ⁨hours⁩ ago

I’ve said it before, and I will say it again:

Epic’s corporate overlords don’t have an original thought rattling around in their collective heads. Their entire business model is to flail around, copy anything that seems remotely successful with a reskin, and hope it sticks.

All that aside, I got to play test early forms of fortnite. It’s original inception was sort of like a plants vs zombies game, but with building. When PUBG blew up in popularity, EPIC completely threw out the original design of fortnite and reworked it into a battle royale game to jump on the PUBG hype train to make lots of moolah. Nothing about fortnite was original, and lots of the content that was added are just copies of games that were already amazing, (nod to guitar hero and rock band,) or reskins of fortnight assets into other things that are popular.

It’s felt like fortnight has been keeping epic alive for nearly a decade. 10 - 15 year olds that were playing fortnight and buying with mom and dad’s $ are grown up; AAAANNNNNNDDDD they don’t have disposable income. 20-24 year olds are experiencing 7.7% unemployment, if they have a college degree. Those numbers get worse the less education young people have. Avg unemployment is about 4.5% vs for highschool kids and kids working through college the unemployment rate is 13%. Epic’s entire profit model depends on a never ending supply of children with access to infinite disposable income.

So if Epic wants to do well financially it’s going to have to:

Thanks for coming to my ted talk.

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