There are a host of open source remakes of old game engines that fix bugs and update them for modern systems, resolutions, and aspect ratios. Here’s a few off the top of my head:
- OpenMW for The Elder Scrolls III: Morrowind (probably the most famous one)
- Daggerfall Unity for The Elder Scrolls II: Daggerfall
- OpenRA for Red Alert, Tiberian Dawn, Dune 2000, and (in pre-alpha form) Tiberian Sun and Red Alert 2 (the latter requiring extra fiddling with Github repositories)
- KeeperFX for Dungeon Keeper
- OpenRCT2 for Roller Coaster Tycoon 2
- OpenTTD for Transport Tycoon Deluxe
- OpenJKDF2 for Dark Forces 2 and its standalone Mysteries of the Sith expansion
- TRX for Tomb Raider I and II
These are just the ones I know of. There are probably loads more.
Jesus_666@lemmy.world 3 weeks ago
OpenXcom for the first two X-Com games (UFO: Enemy Unknown and X-Com: Terror From The Deep). This reimplementation is insanely good.
There’s really no reason to play the original DOS versions anymore.
mech@feddit.org 3 weeks ago
Sounds good, but is it really still X-Com without the bugs?
Jesus_666@lemmy.world 3 weeks ago
I could argue that experiencing the Groundhog Day bug builds character but… no. Nobody should have to deal with that.
Admittedly, a few tactics like filling your base with laser rifles to make attacking aliens spawn unarmed no longer work. But honestly, an experienced player treats base attacks like bonus levels anyway so it’s not like much of value was lost. Besides, you also now get all the loot from big missions and not just the first 128 items.
Also, UFO now actually remembers your difficulty setting and doesn’t revert you to Beginner after the first mission. That’s different but better. I probably should’ve mentioned that separately in my first comment.