LunarLoony
@LunarLoony@lemmy.sdf.org
Thought to have been an ordinary falling star.
- Comment on Bethesda Is Charging $7 For A New Starfield Mission, And Players Are Upset 1 week ago:
If you’re getting a big heap of money from Microsoft, who cares what decisions you make? (Playing devil’s advocate)
- Comment on Bethesda Is Charging $7 For A New Starfield Mission, And Players Are Upset 1 week ago:
This is what happens everywhere: they’ll just keep chancing it until such a time as it’s acceptable.
- Comment on Doom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom" 2 weeks ago:
Okay, so while you can’t literally use nothing but the SSG for the entirety of Doom II (especially since you don’t get it until MAP02), you can comfortably use it at least 90% of the time on UV. Shells are plentiful throughout the game.
- Comment on Doom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom" 2 weeks ago:
Doom II wasn’t boring.
- Comment on Halo: Combat Evolved remaster reportedly in the works, being considered for PlayStation release 2 weeks ago:
I tend to agree, but it would be nice to play with the nice, rich visuals of Halo 2 Anniversary. And not have to look at Lord Hood’s craggy visage or the slightly polygonal Marine heads.
Reach, on the other hand: no remaster would improve how that game looks. Still a stunning bit of work all these years later.
- Comment on Halo: Combat Evolved remaster reportedly in the works, being considered for PlayStation release 3 weeks ago:
I can’t believe they’re remastering Combat Evolved again, but not Halo 3.
Well, as long as they do a better job than the original CE Anniversary, I’ll probably play it.
- Comment on The problem with GIMP 3 weeks ago:
I liked GLIDE, which was suggested a few years ago, though I can’t remember what the acronym was now
- Comment on Please 3 weeks ago:
Defrag, you say
- Comment on Edison 4 weeks ago:
I didn’t know that about ‘goodbye’! Words are fascinating, huh.
I believe “hello” itself was more of an exclamation (like “hi”, in fact) and supposedly comes from the Dutch “hollo”. Some people in the UK still use it as such, in fact.
- Comment on Edison 4 weeks ago:
Are they the elves that say “hi”?
- Comment on Edison 4 weeks ago:
Well met!
- Comment on Edison 4 weeks ago:
I’ve always been curious how people greeted each other before “hello”. Did we just say “good day” and variations thereof?
- Comment on Samsung Requires Independent Repair Shops to Share Customer Data, Snitch on People Who Use Aftermarket Parts, Leaked Contract Shows 4 weeks ago:
It’s got that weird typeface too.
- Comment on I'm really annoyed by how much Brave Search is pushing AI 5 weeks ago:
At the risk of seeming to throw shade; why use Brave at all if you’re going to switch off all its unique features?
- Comment on Shrimps 5 weeks ago:
This is utter bollocks. The implication here is that I shouldn’t physically be able to tell the difference between any of the colours in each group
- Comment on UK petition of "Require videogame publishers to keep games they have sold in a working state" just got thrown back to the Government 5 weeks ago:
So what would you do instead?
- Comment on [QUESTION] What is the most realistic game that also can run on Linux distros? 5 weeks ago:
Pro Pinball Timeshock Ultra Edition, probably
- Comment on Where do I find game demakes? 5 weeks ago:
Correct!
- Comment on Where do I find game demakes? 5 weeks ago:
I hate to be nitpicky; but that’s a decompilation, not a demake.
‘Demake’ usually refers to a game that gets remade for a system older (or less powerful) than the one it was released for. A good current example is the in-progress Super Mario 64 demake for GBA.
‘Decompilation’ is where one reverse-engineers a game (or any software!) back to its original source code, or close enough that when you build it, it’s identical to an original copy. So, the goal of the Lego Island demake is to produce source code that can be built into a fully binary-compatible copy of Lego Island, indistinct from what’s on the original CD.
- Comment on For security reasons 1 month ago:
Would an alias solve this?
- Comment on Favourite controllers 1 month ago:
For general purpose, I’d say 8bitdo Ultimate C.
I am a huge fan of the GameCube pad and would use it for everything if I could.
For 2D games, particularly fighting games, I’m very fond of the Saturn pad.
However, if I had to pick a best controller ever, it’s got to be the SNES pad. No question.
- Comment on Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda 1 month ago:
Fuck corporations
is precisely what everyone’s been saying this whole time. Nobody’s blaming the devs. Your rant is misplaced.
- Comment on Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda 1 month ago:
I agree with your statement. However, what I believe the original comment was saying is that if the developers who have lost their jobs were to get together and make a game as they describe, then they would buy it. The malice was directed at Microsoft and so on.
At least, that’s how I read it…
- Comment on Glorious Victory 1 month ago:
It’s called market research.
- Comment on Damnatory Arbitration 1 month ago:
Guessing XCOM 2, judging by the font.
- Comment on Need fighting game advice 2 months ago:
I’d say try one of the older Tekkens, 2-3 or Tag Tournament. They feel a lot better and punchier to me.
- Comment on Fallout Show, so bad that no one will remember it in 3 months 2 months ago:
It’s an RPG, of course it does! Particularly if you decide to give your character the ‘Bloody Mess’ perk, which causes every enemy to violently and horrifically explode in a shower of miscellaneous chunks.
- Comment on Is the new Fallout TV show depressing? 2 months ago:
#sixseasonsandamovie
- Comment on Gameplay mechanics were also a lot better with more replayability. 2 months ago:
Counterpoint: budget re-releases of games (e.g. ‘Platinum’ on PlayStation) were often an opportunity to fix bugs, or sometimes even add new features. A few examples:
- Space Invaders 1500 was a re-release of Space Invaders 2000, with a few new game modes.
- Spyro: Year of the Dragon’s ‘Greatest Hits’ release added a bunch of music that was missing in the original release.
- Ridge Racer Type 4 came with a disc containing an updated version of the first Ridge Racer, which ran at 60fps.
- Super Mario 64’s ‘Shindou Edition’ added rumble pak support, as well as fixing a whole bunch of bugs (famously, the backwards long jump).
Those are just off the top of my head. I’m certain there are more re-releases that represent the true ‘final’ version of a game.
- Comment on Form over function, eh? 2 months ago:
Sounds alright to me… Might have to go to cheese.town afterwards, though.