That’s true, but I didn’t say that was the native “frame rate” of the TVs, just a very commonly used frame rate at the time. And, at least in my experience, desync’ed frame rate and refresh rate is less of a problem on CRTs than LCDs - you don’t “feel” it as much generally.
Comment on Why do low framerates *feel* so much worse on modern video games?
LunarLoony@lemmy.sdf.org 4 weeks agoI have never come across a CRT whose native “frame rate” was 24
Crozekiel@lemmy.zip 4 weeks ago
VinesNFluff@pawb.social 4 weeks ago
Yeah it’s actually around the 30s (or 60s, depending on whether you consider interlaced frames to be ‘true’ or just ‘halves’)
A CRT television runs at 60Hz because it uses the alternating current from the wall as a reference, but in every half cycle it only actually draws half of the image. “60i” as they call it.
So you can say it’s 60 interlaced frames a second, which is about comparable to 30 progressive frames.