You could simplify art hella if you dont go detailed, procedural (nonai) is fun
Comment on A Steam dev is deleting his own game after girlfriend made him realize AI is bad
becausechemistry@piefed.social 9 hours agoThe announcement suggests the developer wrote all the code, but used the slop robot to generate assets. Sounds like the issue is that making art assets actually takes skill, and is something most programmer types underestimate.
dil@piefed.zip 2 hours ago
SendMePhotos@lemmy.world 8 hours ago
Incidentally, if people had skill, they wouldn’t use Ai?
becausechemistry@piefed.social 7 hours ago
Again, reading the announcement, it sounds like the advice the developer received in school was to use it. He’s realized now that it was a bad call.
Katana314@lemmy.world 6 hours ago
I’m curious if a dev that carefully manages placeholders could at least garner interest from artists this way. Clair Obscur’s debacle with their Indie Award demonstrates how horrible this can turn out if they miss even one asset; but sadly, I empathize coming from a position where I devoted my studies into learning coding and writing techniques, not artistry.
My space game was cubes and cylinders colliding.
petrol_sniff_king@lemmy.blahaj.zone 4 hours ago
I’m not entirely sure what you’re asking, but the main difficulty here is that using AI, even just for temp assets, is a virtue signal that demonstrates bad virtues. That’s why it’s socially repulsive. It’s like inviting someone into your home and watching them stick their fingers in the soup.
It’s not that using an AI asset for exactly 5 minutes only before swapping it out, and never even committing it to your git history—it’s not that this disqualifies your work from being meaningful in other ways, it’s just that being weak on this front, morally, makes you seem like kind of a dipshit. It’s a failure to reject the siren’s song that leads sailors to their death, you know?
And for what it’s worth, I love seeing passionate work. As a proper art enjoyer, a professional liker of things, cubes and cylinders do nothing to dissuade me.
Soulphite@reddthat.com 19 minutes ago
This challenge never stopped Chris Sawyer and he went on to develop the most influential video game for his time.