Issue with non-obvious placeholder art is that it’ll easily fall through the cracks.
Doctorbllk@slrpnk.net 2 days ago
There’s nothing to complain about here. Games require tons of placeholders, in art, dialogue, and code. They will iterate dozens of times before the final product, and given Larian’s own production standards, there’s no chance anything but the most inconsequential or forgotten items made by an LLM will stay in.
ZILtoid1991@lemmy.world 16 hours ago
SkunkWorkz@lemmy.world 7 hours ago
It’s not like they are just going to do a visual spot check on each level to clear out the AI assets. They will probably tag it in the meta data as a placeholder. So some automated validation process can find every ai asset in a level. Not to mention game objects are wrapped in an object template. And then the template is used to place the object into the scenes. So they only have to replace the placeholder with the final object once in the template and then it will replace it everywhere the template is used.
uncouple9831@lemmy.zip 15 hours ago
Oh nooooo what will we do as a society If pewter mug number two worth 0 gold gets left in by accident? It’s literally the worst thing that could possibly happen in 2026. Nothing else could excess the horror of a 50x50 pixel icon for worthless junk that was generated by a computer feather than a person. 😱😱😱😱😱😱😱😱
ZILtoid1991@lemmy.world 9 hours ago
It will begin with 50x50 pixel icons for “worthless junk”. It will end with big corporations automating everything, including the initial prompts.
uncouple9831@lemmy.zip 7 hours ago
Ah, the slippery slope fallacy on steroids.
They said they won’t do X
But what if they miss something and do X for something unimportant
Well it doesn’t matter that much, it’s unimportant
But what if they then change their minds and do X…
I dunno man, I think you’re worried too much about a studio that actively said they want to do right by people rather than the folks out there actively causing harm
Noja@sopuli.xyz 2 days ago
rockpapershotgun.com/larian-boss-responds-to-crit…
Doctorbllk@slrpnk.net 2 days ago
The article doesn’t say Larian is using it for concept art.
Those were hypothetical statements from people outside the studio.
Passerby6497@lemmy.world 2 days ago
Literally the first sentence
Alaknar@sopuli.xyz 1 day ago
The actual quote from Swen is that they use it in the “ideation” phase of concept art. Basically: throwing shit on the wall and seeing what sticks. After that, the process is taken over by any of their almost 30 concept artists on payroll.
SaharaMaleikuhm@feddit.org 1 day ago
Not the powerpoint presentations! Isn’t anything sacred anymore?
Doctorbllk@slrpnk.net 1 day ago
You’re right, I missed that
Noja@sopuli.xyz 2 days ago
Idk but that seems pretty obvious to me from reading the quote by Larian CEO Swen Vincke that they used to, or are still using it to generate or “enhance” concept art and that’s it’s a highly discussed topic within the company?
Alaknar@sopuli.xyz 1 day ago
What he actually said was that they use it in the “ideation” phase of concept art. Basically: throwing shit on the wall and seeing what sticks. After that, the process is taken over by any of their almost 30 concept artists on payroll.
rumba@lemmy.zip 1 day ago
A lot of the industry artists are at the very least using AI to screw around with concept art for references. The kind of stuff where they used to use google to search. One of my friends fed a service a fairly raw hand-sketched drawing, told it how to finish it off, then asked it to put it in different poses at different angles, then used that to hand-make the character into 3D.
There are, of course, many artists who wouldn’t touch any of it with a 10-foot pole.