Also fuck Bloom to hell
Assassassin@lemmy.dbzer0.com 23 hours ago
Motion blur - OFF Screenshake - OFF
Krudler@lemmy.world 11 hours ago
snooggums@piefed.world 22 hours ago
Those two features frequently make me nauseous! Being able to turn them off or at least down is a necessity for me.
Bluegrass_Addict@lemmy.ca 20 hours ago
my friends always want to ‘ppay the game the way it was intended’… cool, I’m still disabling all the crap that makes me not see the game properly.
JDPoZ@lemmy.world 21 hours ago
Hey now… Don’t forget camera bob, “lens dirt,” chromatic aberration, and vignette!
AKA - the video game graphics equivalent of “beer goggles.”
Assassassin@lemmy.dbzer0.com 21 hours ago
I’m okay with a little chromatic aberration and vignette. Camera bob can go straight to hell.
JDPoZ@lemmy.world 20 hours ago
Assassassin@lemmy.dbzer0.com 20 hours ago
I’m very aware, I’ve spent quite a bit of time over the years removing them from photography projects.
For vignette, it accomplishes a lot of the same thing in games as it does in photography in general: it is a subtle focus shifter. For some games - like some photos - I enjoy that little bit of extra emphasis on the center of the screen.
For chromatic abberation, i generally avoid it in photography, but it can be used for effect. I feel like that’s also true to a point in games. Over the top CA feels like trying to watch something without 3d glasses. A little bit on the fringes can give a smidge of retro (and, oddly, futuristic) style for effectively no compute cost. It’s definitely overused though, and I tend to turn it off more often than not.
dual_sport_dork@lemmy.world 20 hours ago
I’m glowering hard at No Man’s Sky’s permanent chromatic aberration effect applied to the top 20% of your viewport at all times, here.