A… Mourbioros? Morboros? Mouroboros?
Comment on Sony’s Concord Is Playable Again Thanks To Fan-Made Custom Servers
hOrni@lemmy.world 2 weeks ago
If Sony sees this, they’ll misread it as interest, release it again, and it’ll flop again. It’s what’s known as a Morbious.
kionay@lemmy.world 2 weeks ago
edgemaster72@lemmy.world 2 weeks ago
imo, Mourboboros (last one with an extra b, for fun)
PieMePlenty@lemmy.world 2 weeks ago
It’s concordin’ time!
MyDarkestTimeline01@ani.social 2 weeks ago
Not me. I want to watch it flop again.
SlurpingPus@lemmy.world 2 weeks ago
Morbius
Fittingly, produced by Columbia Pictures, which is owned by Sony, and distributed by Sony Pictures Releasing.
ampersandrew@lemmy.world 2 weeks ago
The correct lesson to take away from it, that they won’t ever do, is to release multiplayer games in a way where they can live on without constant updates or a central server.
Goodeye8@piefed.social 2 weeks ago
Hopefully Stop Killing Games can achieve that goal because big bosses don’t see the benefits.
dil@lemmy.zip 2 weeks ago
Make it a permanently free ps plus game as a bonus for ps plus
billwashere@lemmy.world 2 weeks ago
I’m not sure that’s possible with multiplayer games, at least the central server part. They could release the central server code as an open source project… that would be very useful. But MMOs need that central communication to even work. I mean I guess you could engineer some sort of peer to peer but I’ve dealt with weird firewall rules in various DCs I’ve had servers located in or god forbid the lack of incoming connectivity in peoples homes. Outbound traffic is usually fairly unrestricted so a publicly available server is the way to go architecturally.
ampersandrew@lemmy.world 2 weeks ago
In this case, the ask is to release the server binary and allow users to point their game to a different server when the official one is gone.