So… Final Fantasy, Oblivion, Inscryption…
Comment on Nintendo now has a US patent on summoning characters and making them battle for you | VGC
Albbi@lemmy.ca 3 weeks ago
Specifically, the patent describes a situation where:
- A console or other system is being used to run a video game from storage
- The player controls a character in a “virtual space”
- The player can perform an input command to make a “sub character” appear (i.e. summon another character)
- If there’s an enemy where the sub character appears, the player can control a battle between the sub character and the enemy
- If there’s no enemy where the sub character appears, the sub character will automatically move around
- The player can move the sub character to a different location on the field, and if an enemy is there they can control a battle between the sub character and the enemy
Ganbat@lemmy.dbzer0.com 3 weeks ago
aceslip@lemmy.zip 3 weeks ago
Let’s get old with it. Dragon Quest Monsters, Shin Megami, Monster Rancher ….
bjoern_tantau@swg-empire.de 3 weeks ago
You can summon animals and demons and stuff in Dungeons and Dragons.
Sas@beehaw.org 3 weeks ago
Devil May Cry V has V that functions like this as well
somerandomperson@lemmy.dbzer0.com 3 weeks ago
Change a few little things and boom. No nintendo.
SharkAttak@kbin.melroy.org 3 weeks ago
"Boom. No nintendo" sounds like a plan to me...
t3rmit3@beehaw.org 3 weeks ago
This describes literally every pet system in any game where the pets can battle.
This is so overly broad, it’s insane.
Mongostein@lemmy.ca 3 weeks ago
It’s also any RPG-like game that lets you summon creatures or undead
Smoke@beehaw.org 3 weeks ago
It sounds incredibly vulnerable to this exact argument. Patents aren’t valid if it’s been invented already.
ranandtoldthat@beehaw.org 3 weeks ago
The problem is lawyers. Nintendo has billions to spend on them.
Smoke@beehaw.org 3 weeks ago
Even lawyers can’t get you out of trying to patent something that was clearly already in the market. Previously, Nintendo’s patent lawsuits had been for highly specific mechanics such as throwing a ball to capture npc animals.