Unskippable cut scenes should be dragged into the street and shot.
Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks
noxypaws@pawb.social 1 month ago
is nobody going to define what “runbacks” are?
I’m guessing it’s something like when you lose to a boss you have to travel a senselessly difficult and long way back to the boss to try again?
That does sound annoying and I hate when I even have to sit through a cutscene on each retry of a boss…
Texas_Hangover@lemmy.radio 1 month ago
kossa@feddit.org 1 month ago
Along with unpausable cutscenes. My kid will cry exactly during your 10 minute cutscene, and I want to know the story.
mic_check_one_two@lemmy.dbzer0.com 1 month ago
I’m guessing it’s something like when you lose to a boss you have to travel a senselessly difficult and long way back to the boss to try again?
Exactly. Lots of bosses don’t have convenient save points nearby, so you’re forced to walk back from the save point every time. And many of the treks are either long or just outright annoying (cheesy enemies, obstacle courses, etc.)
curiousaur@reddthat.com 1 month ago
Hot take here, but I don’t mind them. Exactly because they take focus. They tell me when it’s time for a break. If I’m not up for the runback, then I’m not up for aother attempt at the boss.
Pyr_Pressure@lemmy.ca 1 month ago
Eh, make it optional. On hard difficulty make it a thing, medium difficulty allow it to be skipped.
curiousaur@reddthat.com 1 month ago
Why? If you can’t get through that, you aren’t going to beat the boss.
simple@piefed.social 1 month ago
That's exactly it. The runbacks aren't too long in this game despite all the complaints, but some of them are tricky and can get annoying if you keep dying 10 seconds into a fight.
WolfLink@sh.itjust.works 1 month ago
There have been several boss fights so far where I die to the path to the boss more than the boss itself and it takes way longer to get to the boss than actually beating it.
socsa@piefed.social 1 month ago
So it's basically the standard platformer formula going back three or more decades?
Famko@lemmy.world 1 month ago
More like the Dark Souls formula of having to trek through heaps of enemies and traps to get back to the boss. Including the whole “lose all of your money on death” thing.
Cybersteel@lemmy.world 1 month ago
Modern from games barely have run backs anymore. Atleast in souls game you can bank your currency into stats or buy consumables, you can’t reliably do that in SS.
okamiueru@lemmy.world 1 month ago
No, just those with bad level design. Nine Sols has plenty of challenging boss fights, zero run back. Same with Sekiro, and most newer titles.
Armok_the_bunny@lemmy.world 1 month ago
I mean, there are some really bad runbacks, but yeah most of them are fine.
okamiueru@lemmy.world 1 month ago
How is it compared to HK?
This is the only thing I wanted to know from reviews, for whether or not to bother with Silksong. I love difficult boss fights, but cannot be arsed to spend more than half a minute doing a tedious chore in order to actually redo boss fights.
faint_marble_noise@programming.dev 1 month ago
It is slightly worse then HK.
Armok_the_bunny@lemmy.world 1 month ago
The worst one I’ve encountered apparently has a secret bench somewhere that makes it much better, and the second worst (the runback that I think everyone is talking about) is about as long as the runback to crystal guardian I think.
YiddishMcSquidish@lemmy.today 1 month ago
Some of these mother fuckers never dealt with nosk and it shows.
FooBarrington@lemmy.world 1 month ago
Most runbacks aren’t too bad, but fuck the Bilewater one. That shit was too hard and annoying. I had less trouble with the First Sinner than that boss.
offspec@lemmy.world 1 month ago
All the homies hate bilewater, actual dogshit even with the shortcut
simple@piefed.social 1 month ago
The devs looked at blight town from dark souls 1 and thought 'we can do worse'. It really is a nightmare but somehow I killed the boss first try in the end
FooBarrington@lemmy.world 1 month ago
Lucky! I had to try more than ten times due to unlucky behavior in the waves before the boss, and finally managed to win only by using tools.