Unskippable cut scenes should be dragged into the street and shot.
Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks
noxypaws@pawb.social 1 day ago
is nobody going to define what “runbacks” are?
I’m guessing it’s something like when you lose to a boss you have to travel a senselessly difficult and long way back to the boss to try again?
That does sound annoying and I hate when I even have to sit through a cutscene on each retry of a boss…
Texas_Hangover@lemmy.radio 20 hours ago
kossa@feddit.org 12 hours ago
Along with unpausable cutscenes. My kid will cry exactly during your 10 minute cutscene, and I want to know the story.
mic_check_one_two@lemmy.dbzer0.com 20 hours ago
I’m guessing it’s something like when you lose to a boss you have to travel a senselessly difficult and long way back to the boss to try again?
Exactly. Lots of bosses don’t have convenient save points nearby, so you’re forced to walk back from the save point every time. And many of the treks are either long or just outright annoying (cheesy enemies, obstacle courses, etc.)
curiousaur@reddthat.com 19 hours ago
Hot take here, but I don’t mind them. Exactly because they take focus. They tell me when it’s time for a break. If I’m not up for the runback, then I’m not up for aother attempt at the boss.
Pyr_Pressure@lemmy.ca 17 hours ago
Eh, make it optional. On hard difficulty make it a thing, medium difficulty allow it to be skipped.
curiousaur@reddthat.com 16 hours ago
Why? If you can’t get through that, you aren’t going to beat the boss.
simple@piefed.social 1 day ago
That's exactly it. The runbacks aren't too long in this game despite all the complaints, but some of them are tricky and can get annoying if you keep dying 10 seconds into a fight.
WolfLink@sh.itjust.works 23 hours ago
There have been several boss fights so far where I die to the path to the boss more than the boss itself and it takes way longer to get to the boss than actually beating it.
socsa@piefed.social 23 hours ago
So it's basically the standard platformer formula going back three or more decades?
Famko@lemmy.world 23 hours ago
More like the Dark Souls formula of having to trek through heaps of enemies and traps to get back to the boss. Including the whole “lose all of your money on death” thing.
Cybersteel@lemmy.world 16 hours ago
Modern from games barely have run backs anymore. Atleast in souls game you can bank your currency into stats or buy consumables, you can’t reliably do that in SS.
okamiueru@lemmy.world 14 hours ago
No, just those with bad level design. Nine Sols has plenty of challenging boss fights, zero run back. Same with Sekiro, and most newer titles.
Armok_the_bunny@lemmy.world 22 hours ago
I mean, there are some really bad runbacks, but yeah most of them are fine.
okamiueru@lemmy.world 14 hours ago
How is it compared to HK?
This is the only thing I wanted to know from reviews, for whether or not to bother with Silksong. I love difficult boss fights, but cannot be arsed to spend more than half a minute doing a tedious chore in order to actually redo boss fights.
Armok_the_bunny@lemmy.world 6 hours ago
The worst one I’ve encountered apparently has a secret bench somewhere that makes it much better, and the second worst (the runback that I think everyone is talking about) is about as long as the runback to crystal guardian I think.
YiddishMcSquidish@lemmy.today 23 hours ago
Some of these mother fuckers never dealt with nosk and it shows.
FooBarrington@lemmy.world 12 hours ago
Most runbacks aren’t too bad, but fuck the Bilewater one. That shit was too hard and annoying. I had less trouble with the First Sinner than that boss.
offspec@lemmy.world 3 hours ago
All the homies hate bilewater, actual dogshit even with the shortcut
simple@piefed.social 11 hours ago
The devs looked at blight town from dark souls 1 and thought 'we can do worse'. It really is a nightmare but somehow I killed the boss first try in the end
FooBarrington@lemmy.world 6 hours ago
Lucky! I had to try more than ten times due to unlucky behavior in the waves before the boss, and finally managed to win only by using tools.