and lost it after the Wii U.
Switch was the last in the line of “inovation” and now they go for the cash grab.
Comment on Asus and Lenovo’s handhelds get price hike as Valve pauses some Steam Deck sales
LainTrain@lemmy.dbzer0.com 5 days agoThese are completely different devices for different use cases for different audiences with wildly different tastes. Nintendo hasn’t been in the “core” gaming space since before the Wii.
and lost it after the Wii U.
Switch was the last in the line of “inovation” and now they go for the cash grab.
As much as I don’t enjoy Nintendo games and consoles anymore, I don’t think you can blame them for not creating new experiences.
Even the Switch 2 is creating a new way to play with its controls.
You can’t really say this about the Playstation 5 (which I own) or the Series X.
Dont even get me started on them, switch 2 is a cashgrab no discussion. The only new thing is a mouse…
samus12345@sh.itjust.works 5 days ago
They’re sure pricing themselves to be in the “core” gaming space now.
LainTrain@lemmy.dbzer0.com 5 days ago
You can spend more on mobile game mtx than a full triple A experience including the console and in fact most people do which is why the “core” is an ever shrinking slice of the pie that to GenA probably doesn’t even make any sense.
The price doesn’t really matter, my point is that you’re not buying a Nintendo switch to play GTA 6 and you’re not buying a steam deck to play Warioware Inc…
pycorax@lemmy.world 5 days ago
I’m not sure if the price matters that much to the demographic. Their main target audience isn’t gonna consider a handheld gaming PC to begin with.
Kolanaki@pawb.social 5 days ago
Main target audience: Children with rich parents.
LainTrain@lemmy.dbzer0.com 5 days ago
Always has been.
samus12345@sh.itjust.works 5 days ago
Their demographic used to include families with multiple systems due to the hardware being cheaper than the competition. They’ve never sold a basic console for nearly as much as the Switch 2, nor have they charged $70 and $80 per game as a standard. Maybe it will go well for them, we’ll see, but there’s no precedent for the way Nintendo’s pricing things now.
squaresinger@lemmy.world 5 days ago
A handheld PC isn’t cheaper to buy, and most console gamers aren’t buying a ton of games either (like PC gamers do), so the total cost of ownership for a switch 2 probably still stays under the total cost of ownership for a handheld PC.
LainTrain@lemmy.dbzer0.com 5 days ago
Wait, what?
First of all, PC gamers don’t buy a ton of games.
PC is the number one piracy platform for starters, seeing as it requires no jailbreaks and the like.
Secondly, PC gamers tend to own a lot of games legitimately because our gaming library doesn’t expire with a console generation, and because our steam libraries consist of many many indie games that cost a few bucks each, not a few $50 AAA releases.
My steam library is about 435-ish games. But that’s since 2013.
The total value of the account per steamdb is like £1080, this is a vast over-estimate because I used to live in a country where the entire GTA series before 5 cost £0.20, but let’s go with £1080.
If I bought £1080 worth of standard £60 games, I’d only have 18 games. That’s actually less than I even had for the PS Vita, and most people would be surprised to know that platform even has that many games.
Between the online fees and subscriptions to PS Plus etc., lacking discounts compared to steam, and the inability to pirate even an extremely high end PC tends to be far, far cheaper in the long run than a console, especially since it also doubles as the TV, the music player, the work and hobby computer, etc etc.
squaresinger@lemmy.world 5 days ago
Never heard of a steam backlog? PC is the number one piracy platform, but it’s also the only platform where people buy whole bundles of games in a sale or where you get at least one game for free every week.
Have a look at Nintendos sales figures: www.nintendo.co.jp/ir/en/finance/…/index.html
Take for example the switch: 152 mio devices sold, vs 1391 mio units of software sold. That’s roughly 9 titles per device since 2017, or roughly one game per year.
Compare that to your 435 titles over 12 years, which equals roughly 36 titles per year.
You are a heavy buyer of games, in the order of 36x of what’s the average for a switch user. You just proved my point.
Btw, these 9 titles would have cost a switch user just €540, if all of them were AAA games at full price. That too doesn’t factor in that the figure from Nintendo includes massively popular cheap indie titles or the fact that even Nintendo games sometimes go on sale.