In Death Stranding, if you look at the protagonists crotch, he punches you in the face over it. Glad to know they encourage ogling women but ogling men gets you gay bashed
Comment on Anon reads between the lines
PhilipTheBucket@ponder.cat 2 days agoThe people who make video games are a bunch of weird assholes
javasux@lemmy.world 2 days ago
proceduralnightshade@lemmy.ml 2 days ago
In Nier: Automata, 2B moves away if you try to look under her skirt. Kaine in Nier Replicant apparently even kills you for it and calls you a “pervy little shit” among other insults.
Couldbealeotard@lemmy.world 2 days ago
There is a PlayStation trophy in Lollipop Chainsaw for tilting the camera to look up Juliet’s skirt
lessthanluigi@lemmy.sdf.org 2 days ago
I’m mad at that lol
lessthanluigi@lemmy.sdf.org 2 days ago
It is a pretty weird scene where they are showering in a jail cell where the guards whistle at them.
Monster96@lemmy.world 2 days ago
If I remember, they justified her showering with her clothes on as it’s a way she would drink water since she breathes through her skin. Also, it’s the reason why she didn’t wear too much.
Or, maybe Kojima is just being Kojima
rbn@sopuli.xyz 2 days ago
Also, it’s the reason why she didn’t wear too much.
I’m sure that’s the reason the devs had for this decision.
rtxn@lemmy.world 2 days ago
Meanwhile Yoko Taro: “I like big butts and I cannot lie”
Kusimulkku@lemm.ee 2 days ago
I bet it’s just rule of horny
scrion@lemmy.world 2 days ago
Honestly, the zoom gets me the most. Why was that added? How do you get away with something like that?
NOPper@lemmy.dbzer0.com 2 days ago
I love these games, but the fan service scenes sprinkled through like that are cringey as all hell. At least I never knew about this one, I bathed my Snake regularly.
PhilipTheBucket@ponder.cat 2 days ago
Because they are made by, and for, assholes.
None of the Metal Gear games after the original NES one did anything for me, so I didn’t really get it and wasn’t aware, but yes every time I learn something new about it (“she breathes through her skin that’s why she’s half naked all the time”) it just reinforces the original judgement.
GhostedIC@sh.itjust.works 1 day ago
RickyRigatoni@retrolemmy.com 1 day ago
THE TRUCK HAVE STARTED TO MOVE.
PhilipTheBucket@ponder.cat 1 day ago
You needed to play it as a little kid when it first came out.
We were just getting used to inventories. Stealth in games simply didn’t exist. The whole concept of key cards as far as I know didn’t exist, and even that whole structure of parts of the game that were blocked off behind abilities you didn’t have yet, or ways you hadn’t realized you could use your existing abilities, was still pretty brand new.
The thing I wish it had done, which Zelda 1 did very well but which very few games even up to the modern day have the balls / level design skill to do, is gate parts of the game behind combat that is just straight-up too hard for you yet. Almost always, the Metroidvania structure includes parts that are challenging, but everything you can reach is doable if you focus on it for a bit. And then, when you do them, you can unlock some more doable stuff. Zelda wasn’t like that. There were parts you could reach that would just outright murder you. You had whole parts of the game that were locked off behind enemies that were still too hard for you, for a long time, and so going into those areas felt like a for-real adventure. Once you got kitted up enough to be able to go hang out there, and explore it in detail and survive as long as you were alert, you feel super badass. It leads to this feeling of accomplishment that’s totally different from how it would feel if it was the exact same difficulty curve but all the stuff that was too hard for you gets locked away until you were ready for it.
Anyway, Metal Gear wasn’t like that. The combat was honestly pretty much just bad, even for the time period. But it introduced stealth and a new approach to big sprawling worlds, where you can’t even really make sense of the map because it is so non-Euclidean and you’re wandering through this bizarre and hostile environment. It’s like a Metroidvania where at any given time, you can only find 3 different gates, and they’re all locked, and so you have to go back over all your previous stuff and try to figure out what you missed. How all the different trucks move, what you can and can’t use your items for, finding new information or new frequencies for your radio, it was just this really surprisingly complex game that was still while the whole industry was shaking off the Atari era and trying to do real games. It was a new take on Metroidvania, all cramped corridors and locked doors and rooms that insta-kill you instead of open sprawling maps and inviting ledges you can’t reach yet.
It didn’t even have a plot, and it still had a massive coherent plot for the games of the time. It had a plot! I don’t know man. You can’t even really compare it to the “she breathes through her skin” era of Metal Gear because Metal Gear just defected from its original form into a totally different class of game, the Cinematic Bullshit-O-Rama With Occasional Gameplay At Times. It’s one of the modern AAA games industry’s favorite genres. But the old Metal Gear, for all its significant flaws, was a genuine and successful effort to move the medium forward.
Plus I was a little kid and I enjoyed playing it. I saw this magazine ad for it that was just this massive list of all the different items you can get, and it just wasn’t like anything I’d seen before. And, they followed through; they didn’t just pad out the list with weirdness, they actually thought of something you could do with everything. What about these cigarettes? Surely that’s just a little joke, right? No. The cigarettes are useful. You need them at one point. Of course you do. The empty cardboard box is useful. Everything is useful.
tigeruppercut@lemmy.zip 1 day ago
NES had two, but I only played the first
en.wikipedia.org/wiki/Snake's_Revenge