PC version with mods fixes that
Comment on Cyberpunk 2 is now in preproduction, CD Projekt says
VirgilMastercard@reddthat.com 1 day agoI have the complete opposite view of 2077. I can’t even finish it before I get bored, and I’ve tried no less than 5 times.
DoucheBagMcSwag@lemmy.dbzer0.com 1 day ago
peoplebeproblems@midwest.social 1 day ago
I finished it once!
But then there was an update that broke my character and I can no longer shoot the Overwatch through walls
wizardbeard@lemmy.dbzer0.com 1 day ago
Probably update 2.00. They completely redid the game balance, about half of the damn RPG stat related mechanics, and reworked a decent chunk of the iconic weapon effects.
Notably, they removed the Overwatch sniper’s wall piercing. Intentionally. There’s mods to revert that.
peoplebeproblems@midwest.social 1 day ago
That is relieving to hear. I couldn’t function having a gun that could see through walls but I couldn’t do fuck all about it.
dual_sport_dork@lemmy.world 1 day ago
I’ve held multiple times before that it possibly would have been better off if it were a more focused, linear experience possibly akin to how the newer Deus Ex games worked. Within those you had the freedom to screw around in the area/mission you were in and given a wide latitude to complete things as you saw fit, but it definitely excised the wannabe GTA filler in the middle.
2077 had an excellent series of incredibly well-directed moments, both within the main story missions as well as several notable side missions, but the stuff in between made little sense especially given the story framework of V living on borrowed time with a ticking bomb in their head. But sure, let’s save up and buy nine apartments, collect all the gold class weapons, stock your garage with all the cars, traipse all over down finding all of Delamain’s rogue taxis, do a sidequest for this random chump, see a concert, check all these cyberpsychos off our list…
There is incredible detail in the world if – but only if – you stop to search for it. There are a lot of things most players will probably miss unless they’re specifically pointed out, and while that’s certainly neat it also means that the lack of discoverability means the time spent on many of those details ultimately turns out to be wasted. 2077 is thus a weird hybrid of a linear and open world game and as a result feels both too constrained and to unfocused at the same time. It’s all to easy to get derailed, and alas to some extent you have to let yourself get derailed to accrue enough XP and equipment so you don’t get your ass handed to you if you just try to stick to the main storyline, even though that storyline is written as if it’s supposed to be a single linear narrative.
Don’t get me wrong, I still enjoyed the game. I just would have presented it much differently if I were in charge.
VirgilMastercard@reddthat.com 1 day ago
Very well put. I feel the same.
otacon239@lemmy.world 1 day ago
I can see this perspective, for sure. I definitely didn’t click with this game quite as much with the first go through, but it was the second time where I wanted to build something specific and get into the world more that I had a lot more fun.
You definitely have to suspend your disbelief with the “ticking time bomb” and I wish the story canonically allowed for exploration after the ending, but I also see how that wouldn’t work that well with some of the endings.
I think they ultimately had to choose their battles and I’m hoping for a bit less of that in the sequel if anything.