There are over 1,000 pokemon. I think it’s a Tolkien situation- where famously, you can’t write fantasy without using ingredients that Tolkien created, because if you do, obviously it’s from Tolkien, and if you didn’t, the reader is asking why not? That kinda deal.
If you set out to create a game involving collecting, or even looking at and cataloguing, a bunch of different fantasy creatures, you’re going to have some that are at least a little similar to pokemon. The electibuzz/grizzbolt example you gave is a fantastic one. You’re claiming it’s stolen, but that there is a cat creature with a single lightning bolt in it’s belly. Versus a… monkeything? Covered in them. My point here being, even if they didn’t steal (which, I’m sure they did, there are other, better examples) at a certain point you have to accept that with 1,000 pokemon, there’s going to be overlap, so you either need to just be up front about the stealing, or you need to spend 5x the amount of development time making sure none of your creatures have overlap.
Personally, Pokemon has been around for more than 25 years. Even if they released a million games a year, they shouldn’t get to gatekeep ‘all creature-collection simulators that you use balls for and that you can ride like a dragon.’ Fuck that. They got infinite money back on their initial investment, and they shouldn’t be allowed to just own the ideas. This is the kind of bullshit that makes me (a lifelong pokemon fan) want to never, ever, ever give them money again.
ouRKaoS@lemmy.today 1 day ago
I think Cassette Beasts pulled off the Pokemon gameplay format without making anything that Nintendo could try and sue over.
rdri@lemmy.world 17 hours ago
That sounds like a “look someone managed to pull that off so it’s definitely possible” argument. In other words “you can enter the collectable creatures scene by spending that amount of effort”. And it shouldn’t be that way. The price in effort shouldn’t be that high.
Actually, it should be the customers who decide if your product is worth the effort of playing it. There are a lot of rehashed games in various genres (e.g. horrors, walking simulators) and wee see no issue with them even though they are using exactly same mechanics, or sometimes even assets. What matters is users’ reception. If users think your product is worth it - it means you spent enough effort already. If your product would be a low effort creation users wouldn’t spend money on it in the first place.
I’m sure if Cassette Beasts could accumulate that kind of playerbase and profits, Nintendo would’ve sue them too.
paraphrand@lemmy.world 1 day ago
Bingo. In many ways, but not all, palworld was lazy, and unoriginal.
Prethoryn@lemmy.world 1 day ago
Design wise maybe, but game play wise, performance wise, mechanic wise.
PalWorld is 100% not lazy in these categories and Pokemon is.
My issue with people taking on PalWorld as a copy cat is it’s really a shit argument. PalWorld is a copy cat of Ark and a much better version of Ark.
Change Pals to anything else. Turn the ball into a net and it isn’t a Pokemon copy cat.
Competition is great. My take on this entire thing is fuck Nintendo.
flicker@lemmy.dbzer0.com 1 day ago
Oooh, thank you for reminding me that game exists. I still haven’t played it, and so many people have told me it’s good!
MolochAlter@lemmy.world 22 hours ago
Add one to the list. Really enjoyable, even fun to cheese, not very fond of the ending but otherwise stellar.