Aye. Unpopular but…that’s a reason I haven’t touched any of those yet. Fucking respawn. Stop wasting my time. We had that enough back in the days when there only was 1 game a month (if at all). But they must exclude us with not having a difficulty setting. Cheating also doesn’t help in this case.
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lime@feddit.nu 2 months ago
dark souls would still benefit from difficulty settings
Dyskolos@lemmy.zip 2 months ago
JokeDeity@lemm.ee 2 months ago
I tried to pay DS1 about 6 times now, hated it every single time. Played ER, fucking loved it. DS1 is just horrible game design.
Kitathalla@lemy.lol 2 months ago
Setting aside the graphics, the map/open world, and magic becoming mana based rather than vancian, they really feel like the same gameplay to me. I think the bosses were actually easier in DS1. Honestly. Fighting the final boss, or say that capybara demon, really felt more like I was being a badass, learning the mechanics and being better than the boss, than the utterly annoying final few bosses in ER, where it was all about getting my stats high enough.
PraiseTheSoup@lemm.ee 2 months ago
That’s because Elden Ring is Dark Souls for noobs. You just weren’t able to git gud. It’s okay. Not everyone can. Saying a game that literally spawned an entire genre has “horrible design” is pretty ridiculous though, don’t you think?
JokeDeity@lemm.ee 2 months ago
It has a lot going for it that is really good, but the way the game is laid out and the controls and the menus and several other things that fall under design are pretty horrible. Definitely not unique, Metal Gear for the MSX spawned a lot of different content and arguably a genre, but it’s annoying to play, same with the first Assassin’s Creed, and I’m sure if we looked plenty more.
Adm_Drummer@lemmy.world 2 months ago
The difficulty settings are your stats. Literally.
Depending on your build and your personal skill level the game becomes easy or hard. The souls games are notoriously difficult because people don’t have the attention span to learn boss patterns and want to kill every other enemy they see. The game punishes arrogance and forces you to figure out the mechanics yourself.
Once you get a hang of it the games become really easy. Not even joking. I have a harder time playing Space Marine 2 than I do Dark Souls.
lime@feddit.nu 2 months ago
sure but you won’t know that as a new player unless you go outside the actual game for info.
Adm_Drummer@lemmy.world 2 months ago
The game provides everything you need to know that though.
If one hit takes most of your health away, then clearly you need more health. So buff your health stat.
Still learning and need to survive better? Wear armour.
Casting magic? Maybe you need more Mana.
Maybe as a person who’s been playing games my whole life I have a cognitive dissonance or something when it comes to people not understanding game mechanics.
Here’s a good video that helps me understand a bit better.
But like… You can literally see what each stat buffs and by how much each time you sit at a bonfire to level up.
The game doesn’t hold your hand but it’s not difficult to understand enough to play the game.
Honytawk@lemmy.zip 2 months ago
Oh, so Dark Souls is trail and error?
That doesn’t sound fun at all.
lime@feddit.nu 2 months ago
ah, so it’s king’s quest style progression. i’ve played enough of that.
djsoren19@lemmy.blahaj.zone 2 months ago
You should! The game desperately wants you to! That’s why stuff like the messaging system was created, to incentivize the player to player share of information. Yeah, all the messages left these days are going to be trolling, unfortunately, but there’s still plenty of videos and info from the era it was released on the internet.
There’s absolutely no shame in looking something up when you get stuck and can’t progress further, or asking a friend where to go next. That’s FromSoftware’s intent.
lime@feddit.nu 2 months ago
but that’s not interesting to me. i want immersion. that’s also why their multiplayer aspect seems like such a weird idea.
Honytawk@lemmy.zip 2 months ago
So what, I have to dive in deep just to get the correct stats to have the difficulty that I want?
How about my old retired dad, is he not allowed to play dark souls because he doesn’t have the same reflexes he did 40 years ago? Because it would otherwise invalidate your sense of pride for being able to beat it?
Dark Souls should have a story mode difficulty. Every game should.
Claiming it shouldn’t is selfish.
Adm_Drummer@lemmy.world 2 months ago
People beat the games blindfolded. People beat them one handed and without dodging or leveling up.
There’s no need to dive deep either. The souls games have to be some of the best thought out games I’ve played in a long time. Progression makes sense as you play. If an enemy is too tough just walk away and come back later.
Stats scale pretty simply with the game and you can play as you want. Dark souls doesn’t need a story mode and not every game does either.
If you want to make the argument for accessibility, fine. But asking for the bar to be lowered because you can’t or won’t learn the mechanics of a game is wild to me. It’s like asking the devs of Overcooked to make the dishes cook themselves because it gets hard to play.
angstylittlecatboy@reddthat.com 2 months ago
A sense of entitlement to features in a creative work not made by you is the real selfishness.
Honytawk@lemmy.zip 2 months ago
It is only a creative work if it can be enjoyed. Otherwise it are just bits on a harddrive.