dogs0n
@dogs0n@sh.itjust.works
- Comment on Block Blasters: Theft of $32k in crypto from a stage 4 cancer patient due to valve’s incompetence in allowing malware on their platform 16 hours ago:
I believe you said it was easy in the first sentence of the comment I replied to, though maybe I am reading it wrong and you are speaking on something else.
Nevertheless, they surely have the money to make some type of sandboxed environment for us to run games in, but I can also see why they haven’t since they have so many other things in the works right now and I believe they famously don’t have that many employees (they could hire more, but that could ruin their workflow, etc, not sure). Still, I would like to see this somewhere in the future so I can be a bit more carefree when running less known games.
Maybe this is something that operating systems need to do for us though, I don’t know. Xbox can do it because Windows/HyperV allow it to, but they are created by the same company so the lines are blurred a bit. Not to mention use cases for PC gaming are much wider in scope, so the sandbox environment would have a lot more things to consider (probably).
Anyways I still think this would be sorta far fetched, but I can dream it will soon exist.
Not sure how I feel about making software distributors liable for the malware (it would make any smaller stores go out of business straight away for sure).
- Comment on Block Blasters: Theft of $32k in crypto from a stage 4 cancer patient due to valve’s incompetence in allowing malware on their platform 2 days ago:
It isn’t easy as you say.
If they could let us run games in a sandbox/virtualised area that would be amazing though. That’s a very big ask though.
I do know that xbox consoles run games in their own hyper-v vm which gives extra protections to us from most malicious code.
Obviously this would be hard for Steam to implement, but it would be a very nice measure.
- Comment on Block Blasters: Theft of $32k in crypto from a stage 4 cancer patient due to valve’s incompetence in allowing malware on their platform 2 days ago:
I believe they were streaming on a platform that is built around cryptos
- Comment on Shh 4 days ago:
I recently saw paper straws for sale in a carboard box with a cutout so you could physically touch the straws. Naturally, I was revolted.
- Comment on Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it' 1 week ago:
You are a kind soul. Your grand grand grand kids (assuming you have them) will be very greatful for your sacrifice.
- Comment on 'An embarrassing failure of the US patent system': Videogame IP lawyer says Nintendo's latest patents on Pokémon mechanics 'should not have happened, full stop' 1 week ago:
I agree. The only big problem I’m aware of is the length of validity for patents/copyright (and how large corporations for years were getting the laws changed so their IP could last even longer).
After a decade or two, surely you have profiteered enough or at least had enough time to try profiteering from your idea or works? Time for public domain? 75 years (i think it is for copyright) seems crazy to me.
Me not experto though, but I do think lowering the time you can hold your invention or works hostage from the world would be amazing for the general public and advancement of tech (even though when I say that, it sounds like stealing a baby from a mother).
- Comment on Too soon? 2 weeks ago:
His wife and kid(s) were apparently in the audience, this was probably very scaring for the kids if they saw it.
Anyways crazy you’re at negative votes, not very ethical of the downvoters
- Comment on winter fans 3 weeks ago:
Don’t you worry my brother, summer is only but 9 moons away or similar.
- Comment on What’s even the appeal of Linux? 4 weeks ago:
da penguin!!!
- Comment on What’s even the appeal of Linux? 4 weeks ago:
WHAT KEYBOARD DO YOU HAVE???
- Comment on Anyone know why this weird CD won't fit in my CD drive? 5 weeks ago:
You have to use toothpaste (if I remember correctly).
- Comment on Post your homescreen 5 weeks ago:
Good excuse lol
- Comment on How would one exit a black hole? 5 weeks ago:
When you’re ready, you should see a bookshelf. Start messing with the books to send a message to your daughter and maybe she will help you.
Prerequisites: daughter
- Comment on Tell me why, ain't nothin′ but a heartache Tell me why, ain't nothin' but a mistake 5 weeks ago:
Gotham*
- Comment on Day 394 of posting a Daily Screenshot from the games I've been playing 5 weeks ago:
Yes please this is common courtesy aaaaaaaaaaa
- Comment on Sudden memory 5 weeks ago:
I still get dreams of this one tshirt. Its been 2 years. We shall meet again.
- Comment on [deleted] 1 month ago:
“Evolve” is so funny. Sounds like you have a good pop pop.
Also no.
- Comment on Begun the kernel wars have 1 month ago:
True VAC alone is not great, but CS2 (in my opinion) has one of the best systems against abuse, even though legit players like myself can get stuck in low trust factor sometimes.
VAC, trust factor, overwatch (player report reviewing, not sure if this was discontinued) all work together.
Hopefully a big improvement is to come soon with the VAC Live agents that monitor games using AI to predict likely cheaters.
Valve obviously has a big interest in keeping cheaters out, because their skin economy makes them boatloads (literally hehe) of money. I think they are the only company going down this road right now of AI agents, which is unobtrusive to users and should hopefully keep up VACs high accurate ban rate (which is at least a good thing about VAC, when you are banned, in almost all cases, you were indeed cheating (low fase positives)).
I do recognize though that AI agents likely comes with a high cost and may only be implemented in other highly competitive games that make lots of money.
There probably exist other methods, but it’ll take more investment in designing adaptable systems that can work on many games.
- Comment on Begun the kernel wars have 1 month ago:
True, but it feels less satisfying against bots but still true
- Comment on Begun the kernel wars have 1 month ago:
Yeah as I mention I don’t really believe it either, just brought it up because it’s a thought.
And yup the simplest explanation is usually the right one.
I do wish they would stop invading our systems with their current anti-cheats (invasive ones) though, that’s the main thing I am worried about.
- Comment on Begun the kernel wars have 1 month ago:
Good eye.
I would think there’s money to gain by keeping your players engaged longer by having less cheaters, but I guess theres also an incentive to keep just enough cheaters that you can steadily ban them for more game sales (not that I think that’s happening, i hope not).
Anyways they take our money, we expect whats best for us, within reason of course.
- Comment on Begun the kernel wars have 1 month ago:
I wish i could be zen like you. I hate dying in any game I JUST WANT TO KILL. Tryna rack up high scores, when I get killed it’s a big bummer, and dying by a cheater just makes it a WAY BIGGER bummer because it wasn’t even a fair fight.
- Comment on Begun the kernel wars have 1 month ago:
Hopefully they start to learn from this at some point… they should realise that their current anti-cheat systems are not working as intended at some point right?
Battlefield will lose sales, every game definitely loses players because of cheater infestations. Lots of money lost in my eyes, is it enough to make them see straight?
- Comment on Begun the kernel wars have 1 month ago:
I agree, there’s definitely some checks you can only do on the client and only some that work server-side. Ideally everything that can be checked on either, are checked.
Currently it’s just all wrong, the client-side can’t be relied upon as heavily as it is.
The benefit factor to the rootkits they install on our machines is nil. Just bloats our systems with garbage that is just waiting to be exploited by hackers.
- Comment on Begun the kernel wars have 1 month ago:
It definitely reduces cheating, but mostly just by raising the bar of entry (not by that much as evident in day 1 cheats being present). I doubt it’s effectiveness though, since most games you can do some quick research and find $5 cheats that will go undetected (hell even free cheats can work if you do a little more research on doing the injection part manually yourself).
You can also never stop cheating, but the anti-cheat they install on your computer is just an extra attack vector for hackers, etc at this point, since it obviously doesnt work as intended.
- Comment on Begun the kernel wars have 1 month ago:
Proof is in cheaters existing on day one of battlefield 6 open beta. Client side anti-cheat will never work. It’s good to have some basic preventative measures client-side, but server-side anti cheat is the only way to properly prevent cheaters.
Unfortunately companies keep investing in garbage client side anticheat that just pokes security holes into our machines.
Only Valve to my knowledge is investing money into their server side anti cheat, no other big player is to my knowledge.
- Comment on it's called speedrunning, my dudes 1 month ago:
Im gonna cry. This is so poetic
- Comment on looks like the one 1% can't be everywhere. 1 month ago:
Because you can gamble online now, right?
- Comment on Itch.io apologise for "frustration and confusion" after delisting thousands of NSFW projects 2 months ago:
Maybe the idea of BTC was fine. What wasn’t fine is the idea of mining.
The mining is how BTC, etc are decentralised & secure (so the idea of btc and mining are the same idea in my head).
- Comment on Steam Summer Sale 2025 has begun! 2 months ago:
Yeah idk if its nostalgia or wut.
In my head, the sales were much deeper like you say, but I could be wrong.
I also miss when the sale would start and there’d be a minigame or some type of event. They’ve really been streamlining a lot of stuff though I think to reduce network traffic maybe, or maybe they haven’t had the time for events when they are redesigning their whole client and steamos and stuff.