CleoTheWizard
@CleoTheWizard@lemmy.world
- Comment on Glorious Victory 1 week ago:
Because those systems already exist for the console players. All they’re doing is switching it over to steam but they likely had a translation layer there before to do all the things you’re saying but through PSN instead. Why? Because that system already exists for consoles.
So their options here are that they can take the netcode for consoles and modify it to utilize SteamIDs and fetch data from Steam or they can just turn your Steam ID into a console ID and treat all of the inputs to their systems exactly like they would on the PS5 while fetching them from Steam.
I’m not saying it’s a good idea, I’m saying you’d think that just trying to match the console and the way it handles players would be simpler. Especially when you’re trying to make cross play work. Clearly it wasn’t so they temporarily ditched it. Maybe Sony does just want your data but if that’s true, why would the telemetry gathering be such a big deal? And they also could just use your SteamID for that data gathering. So clearly PSN used to be more integrated than people here are suggesting
- Comment on Glorious Victory 1 week ago:
Correct, I never said it wasn’t buggy either. I’m just pointing out that if you have cross play and you already have console support with console user IDs then it makes sense to just convert PC players into that same console user system.
This is what Xbox used to do when publishing games on Steam and still do with their GamePass stuff. And very similarly, that system also broke things and still breaks things for people.
- Comment on Glorious Victory 1 week ago:
I mean yeah this is especially true for online games as this is a form of DRM for Sony and it gives them control to easily reject or accept keys and ban users using their pre-existing systems.
Same thing with cross-play, it’s possible that some of these games were designed to use PSN systems and so that makes integration easy. No clue, but if true it makes sense from Sonys perspective on both of those fronts.
- Comment on Glorious Victory 1 week ago:
Did I mention server load? What I mean is that having a PSN account means that whatever game is processing your account details doesn’t have to deal with Steam accounts, it just deals with a PSN account the same as it would if you were on PS5.
What I’m saying is it streamlines the code on the developers side of the games they’re publishing and again if Sony is using systems already to authenticate purchases or whatever that can be collected in systems they already have.
This isn’t rocket science, PSN may just be a translation layer.
- Comment on Glorious Victory 1 week ago:
That isn’t why. PlayStation doesn’t view this as a problem and in fairness, I don’t either. If the game had shipped with this requirement, it would’ve been fine. Many people put up with Ubisoft and they have a whole separate account plus launcher.
What Sony actually wanted was to make it easier on their server side to authenticate purchases and then to use the same PSN account systems to matchmaker for easier cross-play.
Would they collect data? I guess. They can already do that if they want as a publisher. So yeah it’s purely just to use their ecosystem, which makes sense.
- Comment on Helldivers 2 Players Express Frustration On Steam As It Will Soon Require A PSN Account 2 weeks ago:
Sony should take the hint. Many of these reviews are from people who can’t even get a PSN account in their country. So Steam is about to be flooded with requests for refunds due to the game not being available to some users. I already asked for a refund because of this.
It’s unlikely steam will be able to tell people to just pound sand, so Valve will likely step in at some point and then Sony will be in trouble with the platform itself.
- Comment on NASA 4 weeks ago:
Meanwhile the perseverance rover sending back incredible quality footage of its landing
- Comment on What are the other 6 Ds? 1 month ago:
It’s not for everyone but mildly shaken is not how I would describe it for me. They would be hard pressed to shake you or move you any faster without a seatbelt. The movie also doesn’t shake you for the entire time, but I’d say it’s on for a good 1/3rd of the movie. I was at my limit with it by the end for sure but that was fine. But maybe it varies from theater to theater.
You’re correct though, they usually are more expensive. I went on a discounted day, my ticket was $14, but they are usually $20 which is double normal rate.
So my advice is: If your movie is available in IMAX, go see it in the room adjacent. Or on a regular screen. Have your soda, popcorn, hotdog, whatever. Be comfortable. Then on another day, preferably discount night, come back to 4DX and don’t get a lot of food and drink. It will make you spill it.
4DX isn’t meant to be comfy and relaxing. It’s an intense experience and isn’t for everyone. It was my second time with the movie though and if you’re going in expecting to be on a rollercoaster the entire time, it’s super fun if you already know the movie. Also, pick your movie carefully. They only do a dozen 4DX movies a year. Horror would be amazing with it but the more action packed, the more shaking. So choose wisely.
- Comment on What are the other 6 Ds? 1 month ago:
This is a PSA but there are a handful of theaters that do 4D called 4DX theaters and you might have one near you if you live in the US. Regal theaters specifically usually have them.
Went and saw Dune Pt2 in theaters and it was actually super fun. Shaking during the fight scenes, wind on your face when out on the dunes, lots of movement riding the sand worm, and water blasts and more.
They’re super fun, look them up and maybe travel to one sometime.
- Comment on Doing the important work 3 months ago:
I wouldn’t have got the lettuce if I knew it wouldn’t fit Wouldn’t have got the cheese if I knew it wouldn’t fit Wouldn’t have got the peppers if I knew they wouldn’t fit I wouldn’t have got half of it Like, I’m okay with small mistakes If you’ve got no more chicken, I’ll take pork But I’ll blow my dad before I eat a burrito with a fork
- Comment on What's your favorite game that you will NEVER finish? 4 months ago:
Depends on if you count Skyblivion and Skywind as mods for Skyrim I guess
- Comment on Do Huawei phones have a secret backdoor that the Chinese government can access? 4 months ago:
This is the exact reason Lenovo is the way that it is. The US didn’t trust them not to have a back door and so they grew US operations to keep from getting banned. This has all played out before
- Comment on Does anyone else feel like 90% of the population is stupid? 4 months ago:
I don’t think most people are stupid if stupid means lacking reasoning skills or knowledge or curiosity. You can find all sorts of people who you’d think sound stupid but know tons about one subject. But even if they don’t, they likely have a working knowledge base and only know what they need to know.
What I consider stupid or problematic is that most people, probably 75% or more of the overall population, are not skeptical or analytical and have a fundamentally busted epistemology. Even if your information filter works, if you don’t understand why it works, I’m going to struggle in conversation with you. So yes I think the general population has a hard time thinking critically because they don’t know how to analyze their own beliefs or knowledge.
- Comment on This person's rejection reason 4 months ago:
Yeah we typically thing age discrimination is saying we only hire people between 20-40y/o but it would also cover it if you said “I won’t hire someone 21 years old only” and still applies to banning someone 21.5 years old. And 21 years and 6 months and 27 days old.
Same applies if I ban anyone with an age divisible by 3. It’s a group of people, but if their age has anything to do with why you aren’t hiring them then I’d say this applies.
- Comment on Duo out here teaching me the essentials 5 months ago:
To note, we don’t say “sixhundredfifteen”, we say it more like they’re separate numbers so it’s like there’s a silent “and” in there. Sometimes its not silent and it sounds like “six hundred ‘n fifteen” with a very subtle N in there.
- Comment on Steam Deck - SteamOS 3.5.8 Preview: Flatlined - Steam News 5 months ago:
I hope this will fix my audio in remote play. The streaming was working fine until the previous update made everything sound like a tin can.
- Comment on I just want to set a timer for MY FOOD WINDOWS WHY? 5 months ago:
Chronology is progressing
- Comment on Military Time vs 24hr? 6 months ago:
I guess I’ve become the 12hr clock simp here (I’m not tho, use whatever) so here I go.
Forget the minute hand. If I have a 24hr clock, the hours will be more crowded. Meaning that the per-hour angle of each number is halved. I’d imagine this somewhat limits clock design or runs the danger of being harder to tell which hour you’re actually on with a short hour hand. The numbers must be smaller and the hour hand must be longer for the same accuracy.
And yes you are losing technical accuracy with a 12hr clock. But a few things about this. Again it’s more about that humans actually experience time in smaller segments than 24 hours. You don’t experience a full 24hr day. You usually experience a smaller segment like 12-16 hours. This is especially true if you divide your time into day/night or work/leisure.
Now the obvious downside like you mentioned is the am/pm thing. However, that usually isn’t a problem and I don’t get how people would reference 24hr clocks in conversation. Do they say “yeah sure, we can grab drinks at eighteen hundred” or “eighteenth hour” or do they just say eighteen? (American problems).
It’s usually not a problem because context goes a very long way. If I ask you to grab lunch at 2, obviously it’s 2pm. If I ask to grab drinks at 8:30, it’s pm. Most social events come with a time context and most social events are in the afternoon. There’s surprisingly little overlap between events that would be early morning/late evening.
And yes I know digital clocks the formats matter less. It’s a preference thing, no one should care much.
As for the reason for 12 being the changeover time, it’s all for analog clocks. Looking at an analog clock, when determining the hour you draw a line out from the hour hand. Whatever is the nearest number counter-clockwise, that’s what hour it is. So the 12th hour exists. Otherwise you’d have it go from 11:59 to 0. And zero o’clock makes no sense, especially at noon. Again, no clue how anyone would reference this in 24hr. Half passed midnight maybe? But again if you can say pick me up from the party at 12:30am, you don’t have to reference midnight but people still do sometimes.
As for 12am vs pm, it’s simply because the cl k transitions at its apex. If i
- Comment on Military Time vs 24hr? 6 months ago:
I mean it’s a minor difference and you get used to both systems, but like I said, by cutting the scale in half from 24 to 12 you’re magnifying the difference in time. For instance, 3 to 6pm on 12 hour clocks is 25% of the scale whereas it’s actually 12.5% of the overall day on 24hr scale. But you don’t experience the overall day, you sleep for a big chunk of it. In other words, the 12hr clock is more appropriately representing that time to you as a portion of your waking day.
Consider this: if I told you the time in an accurate but larger quantity, how would it look to you? Like if I told you that my clock is 48 hours and resets every two days to go from 0 to 48, wouldn’t it change your perception of time? It creates dissonance that a 3 hour meeting would feel very long and yet it is such a small portion of your two day clock. That’s kind of how Americans feel about 24hr clocks.
- Comment on Military Time vs 24hr? 6 months ago:
I have no strong opinion but I’ll give some reasons that people don’t often consider.
Analog clocks are often easier to understand visually for people. A typical person will be awake for 16ish hours of the day. Which means that when looking at an analog 12 hour clock, you can easily see where you’re at in your day. That is both harder to do on an analog 24 hour clock and it also doesn’t make sense because you won’t really ever see 1/3rd of the clock get used. Military is forced to use it because the time is all digits which makes confusion less possible and displaying it easier.
When talking about the digital version, again, it reflects how humans experience time easier. Again consider using a clock in which you will not typically see or use a third of the numbers for anything. Why do that?
I think a lot of what bugs us about these two systems is the zero points. If I could redo it, I’d put 12am to line up and make 6am noon. Then 6pm is now evening/night.
I suggest that because the current 12hr systems are set up to benefit capitalism. It’s meant to make you forget how long you’re working in the US. And telling people that waking up at 5am to do stuff is morning is also stupid. It’s still night time at that time and our clocks don’t reflect that at all.