I can believe it being an accident. The character only has 8 lines of dialogue and it seems (if I am reading right) it’s just the English dub that has this problem? He’s voiced normally in the 4 other fully dubbed languages. It’s truly a bizarre thing to have happened though
Prince of Persia: The Lost Crown Will Have a Character Voiced by Text-to-Speech at Launch - IGN
Submitted 11 months ago by alyaza@beehaw.org to gaming@beehaw.org
Comments
chloyster@beehaw.org 11 months ago
savvywolf@pawb.social 11 months ago
I’m reminded of old video games where they had the developers help out with the voice acting. Like, couldn’t you do this here? Just have someone who happens to have a high quality microphone do the lines? Maybe even pay a starving artist on one of those “voice acting for hire” sites?
I get that deadlines are usually way too tight on games, but this is just poor quality control. I guess that is the AAA games industry noways though.
Crankpork@beehaw.org 11 months ago
Lots of companies “accidentally” including artificially generated works in their games/books/ads lately.
They probably pre-write the apologies.
Davel23@kbin.social 11 months ago
They probably pre-write the apologies.
They just have AI do it.
CharlesReed@kbin.social 11 months ago
I feel like if this was truly an accident because the character was overlooked, then wouldn't they just not have any voice at all? Even copy/pasting dialogue into some software and then inserting it into the game takes some effort.
chloyster@beehaw.org 11 months ago
The article says that often during development they’ll put in simple text to speech stuff for characters as a placeholder. I’d imagine to make sure certain audio hooks work and sound isnt broken
nekusoul@lemmy.nekusoul.de 11 months ago
A bad voice probably also just feels much better and complete than having no voice at all. At least based on the observations I’ve made when adding sound effects to my games as a hobbyist. A silent game just feels bad.
Kolanaki@yiffit.net 11 months ago
Character so inconsequential, they forgot to hire a VA and record the lines.
alyaza@beehaw.org 11 months ago
what a… weird thing to have happen. i’m not sure what the utility of it would be for one minor NPC but this being an accident honestly strains charitability, i think
brsrklf@jlai.lu 11 months ago
“We didn’t mean to do this, honest!
Now, on a scale of 1 to 10, please tell us how strongly you feel about this. And, hypothetically, whether you’d mind if a few dozens more NPC were like that too.”
jarfil@beehaw.org 11 months ago
“On a scale from 0% to 500%, how much more would you pay for a game with main characters using [insert your favorite actors/people]'s AI cloned voices?”
Pxtl@lemmy.ca 11 months ago
Trial balloon.
This character is the thin edge of a very large wedge.
frog@beehaw.org 11 months ago
Yep, looks really suspect. Even if it’s true that they forgot to get someone to record the lines, it does seem implausible that they couldn’t source any voice actor (or even someone on their own staff) to record the dialogue and get it added to the game, even at short notice.
jarfil@beehaw.org 11 months ago
Not saying this was a honest mistake, but I do see how that could happen:
Knowing how game studios love to push everyone into “rush mode” the months before launch, I can see how, for a minor NPC, someone could have forgotten to cast and/or book a recording of some dialogs… while everyone is getting pressured to release NOW OR ELSE!!1!
Honestly, I wonder how many minor NPCs in games have been TTS all along, and nobody noticed or cared.