nekusoul
@nekusoul@lemmy.nekusoul.de
- Comment on Switch 2 supports USB mouse controls, developer reveals 3 days ago:
On the other hand, I’ll be curios how far Steam Input integration will go. Assuming these don’t self-destruct every few weeks like the original Joy-cons, these might make a neat portable controller.
- Comment on Nintendo Anti-Piracy Policy Device Lock Update Warns of Console Bricks for Unauthorized Use 2 weeks ago:
It’s great that these devices finally exist. For the longest time your only option for handheld gaming was Nintendo, or maybe Sony for a short period of time, so I always went with Nintendo as a companion device to my PC.
When the Switch launched, I started wishing for a PC with that form factor, unrealistic as that was at the time. At some point in time I even got hardware-banned from anything online because I dared to install some things on it in order to transfer my save files between PC and Switch. Even lost the ability to download a game I had already bought but not yet installed.
Thankfully, around that time the Steam Deck was announced, and the only time I booted the Switch afterwards was to dump all my games and saves.
- Comment on Nintendo Maintains Nintendo Switch 2 Pricing, Retail Pre-Orders to Begin April 24 in U.S. 5 weeks ago:
Agree. Personally I like having something portable, so I’ve always complemented my PC with a Nintendo handheld. Thankfully, PCs can now be handhelds too, even including an open operating system.
The only time I even booted my Switch after getting the Steam Deck was to rip all my games and saves from there.
- Comment on Minecraft is getting a visual overhaul you probably don't need because of all of those mods you've got installed 2 months ago:
Not sure what you’re seeing there. The Bedrock edition is also available on PC and the rest is a direct quote for the reasoning why that version gets it before the Java version.
It’s not like they’re forbidden from acknowledging the existence of other devices either. It’s just not their target audience.
- Comment on Forza Horizon 5 Will Require a Microsoft Account to Play on PS5 2 months ago:
Not necessarily. A good architecture could allow for crossplay between different kinds of accounts. They’re just taking the easy way out.
- Comment on Is it time to start a campaign against kernel-level anticheat? 5 months ago:
I think the way to go about detecting cheats server-side would be primarily driven by statistics. For example, to counter wallhacks one might track how often a player is already targeting an enemy before they become visible. Or to counter aimbots one could check for humanly impossible amounts of changes in the direction of mouse movement, somewhat similar to how the community found out a bunch of cheaters using slowmo in Trackmania.
Add in a reputation system that actually requires a good amount of playtime to be put into the highest tier of trust for matchmaking and I think one could have a pretty solid system that wouldn’t have to rely on client-side anticheat at all.
- Comment on Steam games will now need to fully disclose kernel-level anti-cheat on store pages 6 months ago:
Yup. If it’s important enough that devs now have to add a disclaimer on the store page, surely devs shouldn’t be allowed to circumvent that by adding it later. Since SteamDeck customers are affected by this the most, it’s weird that this isn’t already a rule, particularly for games that are SteamDeck verified.
- Comment on Ryujinx emulator GitHub repository currently down 7 months ago:
Striking YT channels, expanding their Palworld lawsuit and now this? There’s no denying that they weren’t always litigious, but they’re picking up speed at an absurd pace. Did recently they hire some of Oracles lawyers or what?
- Comment on Concord is going offline beginning September 6th 8 months ago:
As much as I’d like to see this game preserved, I don’t think the dev can be held responsible when they’re refunding everyone who purchased the game.
- Comment on Animal Crossing: Pocket Camp will end service in Nov 28 - but will transition to a paid offline app 8 months ago:
Yes, you’re just explaining regular piracy here. This is a thing that’s already been possible for regular single-player games since the dawn of time and yet, there’s a constant stream of new single-player games releasing every day. Weird, right?
- Comment on Animal Crossing: Pocket Camp will end service in Nov 28 - but will transition to a paid offline app 8 months ago:
At least make an effort to understand what I write.
I said it’s their job to figure out how to do DRM if they want DRM. If they can’t figure out how to do that then answer shouldn’t need to be spelled out explicitly: No DRM.
- Comment on Animal Crossing: Pocket Camp will end service in Nov 28 - but will transition to a paid offline app 8 months ago:
If they want to keep some form of DRM then that’s not my job to figure out. This wasn’t a problem back in the day when server software being distributed was the norm, so it shouldn’t be a problem now.
Though personally I’d be in favor of abolishing DRM entirely, but that’s another story.
- Comment on Animal Crossing: Pocket Camp will end service in Nov 28 - but will transition to a paid offline app 8 months ago:
If they can play against bots, which already exist in the game, or band enough people together with access to the game to play on a server one player is able to host, then yes. That’s what I’d expect at a minimum.
- Comment on Animal Crossing: Pocket Camp will end service in Nov 28 - but will transition to a paid offline app 8 months ago:
nobody paid
That’s just blatantly false. People bought the founders pack were never refunded for example. Those people being entitled to the server software or a refund is anything but greedy.
- Comment on Animal Crossing: Pocket Camp will end service in Nov 28 - but will transition to a paid offline app 8 months ago:
The other answer from @ampseandrew@lemmy.world already covers most points, so I’ll just a few things:
- Most game servers out there are already built in a way to allow for easy deployment. After all, devs have to have way to test changes, so being able to run a small server locally for debugging purposes is hugely beneficial to development.
- I also can’t imagine that there’s any game server out there that shouldn’t be able to run on a single system. The heaviest one game I can imagine is Minecraft, due to the whole open world terrain generation, world streaming and physics calculations, and even that can be run off a Raspberry Pi for a small number of players.
- Comment on Animal Crossing: Pocket Camp will end service in Nov 28 - but will transition to a paid offline app 8 months ago:
Yes.
- Comment on Animal Crossing: Pocket Camp will end service in Nov 28 - but will transition to a paid offline app 8 months ago:
Hello, sole arbiter of a game’s worth.
- Comment on Animal Crossing: Pocket Camp will end service in Nov 28 - but will transition to a paid offline app 8 months ago:
Taking away a game you bought because the game was intentionally made to rely on a server is always scummy behavior.
- Comment on Animal Crossing: Pocket Camp will end service in Nov 28 - but will transition to a paid offline app 8 months ago:
www.pcgamingwiki.com/…/Category:Unplayable_games
And that’s only PC games.
- Comment on Animal Crossing: Pocket Camp will end service in Nov 28 - but will transition to a paid offline app 8 months ago:
“A single company does this and the other 99 don’t. See? No intervention required!”
Bootlicker indeed.
- Comment on #StopKillingGames Update: Sweden and Poland pass threshold as initiative reaches 25% 9 months ago:
That’s one thing I checked first, but compared to Germany for example, the average age and percentage of people playing video-games is apparently just a few percentage points of difference. Though “people playing video-games” could of course mean anything and I’d wager that the average person playing casual games on their phone might not care as much.
- Comment on #StopKillingGames Update: Sweden and Poland pass threshold as initiative reaches 25% 9 months ago:
At this point I’d that say getting enough individual countries is almost inevitable in the process of getting 1M signatures. If the distribution between countries remains as it is, every country with more than 25% right now would reach the threshold by the end.
Seems to me like the individual country threshold is only added to prevent initiatives getting single-handedly pushed by a single big country and never be the blocker for regular initiatives.
- Comment on #StopKilligGames update: Finland just passed the threshold. 9 months ago:
At the very least, a save game editor wouldn’t be too hard to create when running your own server.
Though that got me thinking if there’s some kind of GDPR shenanigans one could already utilize to get all your account data.
- Comment on #StopKilligGames update: Finland just passed the threshold. 9 months ago:
Looking at this map there seems to be at least some correlation. There really needs to be popular advocates for each language and country, particularly for the smaller ones and those with a low english speaking population.
- Comment on #StopKilligGames update: Finland just passed the threshold. 9 months ago:
Agree. I don’t know this person, but at best he didn’t understand the campaign and overdosed on defeatism. At worst he’s intentionally misrepresenting the campaign and lobbying against better consumer rights.
- Comment on It’s official: No Nintendo console has lasted as long as Switch without being replaced 10 months ago:
It was the early days of homebrew when there wasn’t much information out there and the tools were much less advanced. I didn’t really care about the risk either, so it could’ve been anything. I wasn’t immediately banned either. Took about half a year or so.
But yeah, emulation can pretty run all the relevant titles, meaning the exclusives, much better than the Switch itself.
- Comment on It’s official: No Nintendo console has lasted as long as Switch without being replaced 10 months ago:
Yeah, I pretty much hopped on it as soon as it was hacked so there wasn’t much knowledge of what could lead to bans. Granted, at that point I was already a bit dissatisfied with the Switch, so I went in fully aware of the risks and not really being afraid of the risk. I even had a preorder running that I got locked out of, though luckily enough, that got a PC port not soon after.
- Comment on It’s official: No Nintendo console has lasted as long as Switch without being replaced 10 months ago:
It was similar for me, except that Nintendo made the decision to prevent me from purchasing (or downloading) any game from the eShop. Not entirely unexpected since I also hacked mine in order to dump my games and transfer saves for games I owned on PC and Switch.
Still, since Nintendo apparently didn’t want to have a customer and the SteamDeck was announced shortly after I jumped ship day one and only turned the Switch on once again to transfer my saves back.
- Comment on Glorious Victory 1 year ago:
Yup. At the very least, they shouldn’t have made it a requirement for TFT. If it were possible to cheat there that’d be more of a game design problem anyway.
- Comment on Glorious Victory 1 year ago:
I’d have a bit more symphaty if they at least tried to do the bare minimum before choosing the nuclear option.
Most notably, the PVE queues in LoL were infested with bots for years and you could tell them apart from real players before they even made their first move. Often times you’d be the only human player. If stuff like that wasn’t caught, I have serious doubts about their previous efforts to catch “real” cheaters.