Some of the ports we’re seeing in the retro handheld community lately have been great, and I love seeing developers push these little devices beyond what they were ever intended to do. But I’ve definitely noticed what feels like a growing amount of ‘port-slop’, with new projects appearing seemingly every few hours, many of them feeling more like quick experiments than anything particularly worthwhile. I see it all the time here on the PSP sub.
I’m not against the experimentation at all, but I do wonder if we’re reaching a point where quantity is starting to overshadow quality. Anyway, I put together a short opinion piece about it, just my own thoughts on something I’ve been noticing lately, especially here with my favorite old system: the PSP.
TORFdot0@lemmy.world 20 hours ago
Thank you for calling out the port slop. Decompilations and reverse engineering projects used to be worthwhile and exciting and now it’s become an ocean of half baked Claude code projects with no contributors and no base to stand on.
I’m glad we got big ones like SM64 and OOT before the vibe coding craze, now I see a recompilation or port and it doesn’t even register now
joeschmoe@lemmy.world 2 hours ago
Absolutely. I am also thankful for it. I’ve been shitting on these projects, and at least people here seem to be more against them, but holy shit, on Reddit, the mainstream subs at least (PCMR cough), they absolutely love these slop projects. Any slop project really, but especially the recomps and PS5 emus / translators.
Some projects try to hide their vibecoding , then you dig through their commit history and see first commits with like 20k to 50k lines. People really love this KytyPS5 emu / translation layer (not retro, I know, just mentioning it). Guess what, it has the highest line count of any first commit I have ever seen, 200k lines. You can’t make this shit up. github.com/…/147188b143f67c27d8da396e759c19336f64…
To me, this is the clearest indicator of vibecoding. If you are undertaking a serious project and not immediately creating at least a local git repo from the very first couple lines, this shit is straight outta Claude. Keep in mind Github is just a place to host git repos. Any history before adding a remote obviously stays and will be visible. These guys are legit creating their repos only when have tens of thousands of lines already. That is not how you start a serious project.
CosmicDebris@lemmy.dbzer0.com 19 hours ago
What are some other good ones?
I know of these:
0k_@lemmy.world 17 hours ago
The Jak and Daxter trilogy (OpenGoal).
exu@feditown.com 16 hours ago
Lego Island
CorrodedCranium@leminal.space 16 hours ago
re3 and reVC were quite good for GTA 3 and Vice City.
Tau@sopuli.xyz 18 hours ago
The Blue Dragon one is also good
elonspacex49.bsky.social@coves.social 12 hours ago
Hello, it’s E. Musk. I know you may be surprised to hear from me! I created this account to connect with some of my loyal fans, and I’d love to thank you for supporting my work. ❤️ Feel free to add me on Telegram for a private business conversation. I’m looking forward to connecting! Here’s my Telegram link https://t.me/spaceX_founder11 add me anytime.
steelplatedmech@piefed.ca 11 hours ago
Yeah, and when it comes to brand new accounts churning these out quickly you don’t know if they are safe, and don’t have something malicious sunk into compared to projects with more people involved.
Decompilations are still exciting, but I’m not rushing out to try out every new PC port of a console game either that came out from someone with no history to have gained some trust.
elonspacex49.bsky.social@coves.social 12 hours ago
Hello, it’s E. Musk. I know you may be surprised to hear from me! I created this account to connect with some of my loyal fans, and I’d love to thank you for supporting my work. ❤️ Feel free to add me on Telegram for a private business conversation. I’m looking forward to connecting! Here’s my Telegram link https://t.me/spaceX_founder11 add me anytime.