_Lory98_
@_Lory98_@discuss.tchncs.de
- Comment on Steam is basically a PC gaming monopoly, so why isn’t anyone mad? 2 weeks ago:
I was just using it as an example for what happens, because it’s the only times something like this has happened. Still, according to their user agreement, they sell you a license through them (so the publisher licenses the license to GOG and they then issue a license to you to access the game), which means that on account termination you lose it and any right you had.
To be clear, I don’t think “ownership” matters that much usually, since data is not a finite resource, but there’s a few cases in which it does, for example: you can’t sell or lend the games or you can’t legally host a tournament or other public events unless you get another license that allows you to do so.
Anyways, my point is that the GOG’s DRM free policy is good, but to me feels meaningless and more like a marketing gimmick.
- Comment on Steam is basically a PC gaming monopoly, so why isn’t anyone mad? 2 weeks ago:
Yea you just lose the ability to download it again. AFAIK that’s what happened with The Witcher 3’s DLCs brought through some gray market sites. You obviously lose access to multiplayer and other features. Playing the game after that is no different than playing a pirated copy (practically and legally, if you care about that).
What I mean is that you don’t own the copy any differently than you do on other platforms.
I don’t really see it much differently than Steam, as if a game is on GOG it’s going to be either DRM-free or at worst use the weak built in DRM (which can be bypassed easily).
That’s not to say I dislike GOG, I think the real value of it is the support and patches for older games. They also have a more generous refund policy (30 days, no time limit).
- Comment on Steam is basically a PC gaming monopoly, so why isn’t anyone mad? 3 weeks ago:
If you’re on Windows though, you should definitely always prefer GOG over Steam because it’s DRM-free (you buy it, you own it)
I’m not really disagreeing with you, as with GOG you are guaranteed to get a DRM free game (and an installer which is better than Steam’s backup, as it’s guaranteed to work offline), but they still sell you just a revocable license.
- Comment on Weekly “What are you playing” Thread || Week of April 12th 4 weeks ago:
I’ve been playing Unbeatable quite a bit, although only the arcade mode, as I initially found the story mode to be a bit buggy and should now restart it.
I’ve also played a bit of Stranger of Paradise: Final Fantasy Origin and Risk of Rain 2. Having fun with both.
Finally I’ve just started Knights in the Nightmare on PSP. I’m enjoying it, it takes a bit of getting used to, but the gameplay is really unique. I also quite like the aesthetic.
- Comment on Weekly “What are you playing” Thread || Week of March 29th 1 month ago:
This week I started Witch Spring R and I’m really liking it.
I’ve also finally gave up and bought Monster Hunter Wilds. This one I’m kinda disappointed by. The combat feels really good, ignoring the new additions, but everything else feels off. The new quest-less system for hunts feels terrible to me, for example. I do prefer it to Rise, but it has the same flaws as World plus new ones.
- Comment on Weekly “What are you playing” Thread || Week of March 15th 1 month ago:
Replayed halfway through Resident Evil Requiem, this time without using the blood collector (for the challenge/achievement). I think it’s more fun without being able to craft ammo or ribbons whenever you want, but it also doesn’t seem like it makes the game any harder. I did end up pausing the playthrough after reaching the more open area with Leon as I couldn’t get a stable framerate on the pc I was playing on and I was kinda bored of playing him.
I played through AI: Somnium Files - The Nirvana Initiative. I thought it was fine, I liked the original more. The “twist” was honestly really dumb and I don’t think it works, and in general the story felt weaker than the first. I appreciate that there were more real puzzles, but I still prefer 999 and VLR (I still have to play ZTD).
- Comment on Weekly “What are you playing” Thread || Week of March 8th 2 months ago:
I played Resident Evil Requiem. I really liked it, especially Grace’s sections. Leon’s sections weren’t really my favourite, but they were enjoyable enough.
I ended up replaying halfway through the remake of the first game too after Requiem, although now I kinda want to go back to 9.
- Comment on Weekly “What are you playing” Thread || Week of March 1st 2 months ago:
This week I started Final Fantasy Tactics, but I’ve played it only for a few hours (a bit less than 10h). I think I prefer Fire Emblem’s gameplay, this one feels too grindy and the combat seems a bit shallow.
Finished Raging Loop, the first ~20h were great, but I’m shocked at how bad the finale is. It was still worth it for the rest of the story tho.
Played through Resident Evil 4 Remake during the weekend. I think Village realized the action horror gameplay better, I found neither the action to be good nor the horror to be scary in this one (I have never finished the original RE4, but from what I played of it, it seems the same). I am excited for Requiem tho, which I’ll play next.
Finally, I just started Utawarerumono Prelude to the Fallen, but I’ve played too little to say anything.
- Comment on Weekly “What are you playing” Thread || Week of Feb 22nd 2 months ago:
Welcome back!
This week I played (read?) Paranormasight: The Seven Mysteries of Honjo which I really enjoyed. From the intro I kinda expected more from the gameplay tho.
I’ve also started playing Fatal Frame: Mask of the Lunar Eclipse and was considering replaying Xenoblade Chronicles X, but the Switch 2 edition turned out to be a downgrade.
- Comment on Fighting games have a product design problem 2 months ago:
I mean… I’m not saying it’s good, but considering most games wouldn’t get free characters as updates (I think only MBTL did it, and it’s probably because most of the free characters are from Fate), I think it’s better to be able to optionally buy a set of characters if you want to play them, instead of having to buy a whole new version of the game to continue playing.
- Comment on Fighting games have a product design problem 2 months ago:
That’s not what I meant.
The article mentions paying for cosmetics instead of characters. With how f2p/live-service games are currently designed, I’d imagine that means things like battle passes (which are present already in some games like SF6 and GBFVS), rotating stores and/or lootboxes.
- Comment on Fighting games have a product design problem 2 months ago:
I honestly don’t see how single player “content” could be of any help. Sure, situational training like Strive and a few other games have (UNI I think had it?) would be nice to have, but I think the main obstacle for a lot of players is the (gameplay) interaction with another real person. I can’t say how other genres fix this (or if they even do), but my guess is that the mechanics themselves are less restrictive and a bit more forgiving.
Also, personally, I prefer buying characters for relatively cheap rather than having the usual f2p predatory crap. They should obviously be free for training tho.
- Comment on Riot Games lays off roughly 80 employees from 2XKO team 2 months ago:
I hadn’t been following it as I don’t like tag fighters and don’t trust f2p games, but what’s wrong with it in terms of gameplay? I was under the impression that the initial reception (even when it was in beta) wasn’t bad.
- Comment on Weekly “What are you playing” Thread || Week of Feb 1st 2 months ago:
I’ve mostly been playing Arknights Endfield. After a while I got my team set up and it’s become a bit too repetitive. For some reason I expected better from this one than other gachas but it ended up being as shallow and repetitive as all others.
I’ve played a bit of Deadlock, I couldn’t try any of the new characters tho. I’m trying to get back into Rabbit&Steel. I haven’t played in a while so it feels like starting from zero.
I’ve also tried the demo for Magenta Horizon. It’s not my style of game, it feels inspired a lot by Ninja Gaiden, which I can’t get into, but it seems really well made and the artstyle is pretty interesting.
- Comment on Looking for real-time RPGs with combat based around positioning 2 months ago:
Oh yea, I forgot about that series. I have the first two games, but haven’t really played much. I remember trying the first one a few years ago looking for something to play after MHW, but I think I dismissed them because of the higher speed and less weight in combat. I’ll have to try them again.
Another Monster Hunter “clone” I should probably try is Toukiden.
- Comment on Looking for real-time RPGs with combat based around positioning 3 months ago:
That said, it’s possible I misunderstood what you mean because I haven’t played older MH games or Xenoblade.
I realize I’m also being a bit too vague, as I’m not sure how to describe clearly what I’m thinking about.
You mentioned both DMC3 and Dark Souls and while I don’t remember very well either fight, I do think that DMC3-5 (and Bayonetta too sometimes) allow you to do what I’m thinking about with most bosses, while normal encounters I feel are more about crowd control. On the other hand, Dark Souls and the other soulslike I tried feel more focused on reacting to attacks, like the newer MH games.
- Comment on Looking for real-time RPGs with combat based around positioning 3 months ago:
It’s less important in the newer games, since the monsters are less predictable and their attacks track a lot, and the hunters get parries or other options (in GU and Rise in particular), but you often need to position yourself defensively to preemptively avoid attacks and usually keep attacking. For example: the Rathian charge is instant, so you should keep to her side to avoid it.
Pretty often you could just walk out of attacks if you knew they were coming.
- Comment on Looking for real-time RPGs with combat based around positioning 3 months ago:
Not really what I’m looking for, but I do remember having fun with the original Mount & Blade when I played it ages ago so I’ll check it out!
- Comment on Looking for real-time RPGs with combat based around positioning 3 months ago:
Haven’t played it yet, but I was planning on playing the first one. It does look fun, so I might try it sooner rather than later.
- Submitted 3 months ago to gaming@beehaw.org | 15 comments
- Comment on Weekly “What are you playing” Thread || Week of January 12th 3 months ago:
Couldn’t play much this week, but I got an invite to Deadlock and have been playing that. I’m having fun with it, but I have very little experience with hero shooters and even less with MOBAs, so it’s really confusing at times and feels kind of unlearnable.
- Comment on Weekly “What are you playing” Thread || Week of January 4th 3 months ago:
I’ve picked up a few games with the sales, among which Atelier Yumia and Star Ocean: Second Story R. Atelier Yumia is pretty decent, it has the usual issues of open world games, but the crafting is fun (although I think it’s a bit less interesting than in previous games, but I haven’t played them enough to judge). On the other hand I found Star Ocean to have incredibly dull combat, so I’ve dropped it after a few hours.
I’ve also been playing Xenosaga Episode II and Episode III. Episode II was disappointing, it’s clearly unfinished and rushed. I think the story had potential, the plot and character could have been interesting, but the execution is lacking. The combat system is interesting and you can start seeing ideas that will later reappear in the blade games, but the implementation is really slow and repetitive. I’m currently mid-way through Episode III (just finished disc 1), which is a clear improvement, although it plays it a bit safer with more conventional combat. The story is good so far and I’m curious about how it’s gonna evolve.
- Comment on Playing Final Fantasy XI in 2025 (or 2026)? 4 months ago:
I did end up trying it for a few days, but it doesn’t seem to be what I was looking for.
People don’t seem to be interested in the progression (which is understandable and expected due to the age of the game), but I don’t want to invest the time to reach level 99 just to then risk not enjoying it (looking at videos I don’t think the combat is what I was expecting, as I thought the mechanics would be closer to what XIV is now).
- Comment on Playing Final Fantasy XI in 2025 (or 2026)? 4 months ago:
I found that there’s a free login campaign now, so I’m trying it out. If we were in the same time zone and I was sure I’d continue playing, I’d offer to join you.
- Comment on Weekly “What are you playing” Thread || Week of November December 21st 4 months ago:
I got to chapter 12 of Final Fantasy VII Rebirth and can’t be bothered to finish it. I really don’t like how so much of the game feels like padding. There are parts that flow naturally, but they get interrupted by long wastes of time that usually force you to play really bad minigames. At some point the dungeons too started to feel samey.
The story also feels like a downgrade from the original version in some ways. I though some sequences had less impact (specifically Dyne’s story and Red’s trial. Shinra Mansion too I thought was ruined).
I’m not really a fan of remakes in general. I think they are usually unnecessary and a wasted opportunity to do something new, and it bothers me how they often try to “erase” the original’s gameplay. This one in particular feels like an excuse to sell a single game split in three parts. I doubt I’ll be playing the third one.
I’ve been trying The Last Remnant. Its gameplay is kinda weird and unique, although a bit too opaque. Not sure if it’s good, but it’s at least interesting.
- Comment on Playing Final Fantasy XI in 2025 (or 2026)? 4 months ago:
I did play for a bit in HorizonXI and liked it, but couldn’t find many players around (which made it even grindier than it should be), which is why I was wondering about retail.
I don’t mind the difficulty, that’s kinda why I’m tired of FFXIV. Outside of the endgame trials/raids, I find its gameplay a bit too easy to the point of being boring. The jobs in XI also look more interesting and varied, instead of FFXIV’s that feel too samey.
- Submitted 4 months ago to gaming@beehaw.org | 10 comments
- Comment on Weekly “What are you playing” Thread || Week of November December 14th 4 months ago:
I’ve been continuing Pokemon X.
I also decided to give Final Fantasy VII Rebirth another chance, this time going only for the story. It’s a much better game this way even if it still feels a bit bloated. It does feel wrong tho to just ignore most of the map, even if I know it’s empty.
I was trying to finish the post Endwalker quests in Final Fantasy XIV to get to Dawntrail, but I’m not really feeling it. I’m probably burnt out on the game due to playing it for 500 hours last year.
- Comment on Weekly “What are you playing” Thread || Week of November December 7th 4 months ago:
Thanks. I do understand types (although can’t remember some combinations). I was trying to understand strategies to use when using a neutral or disadvantaged type (using buffs/debuff for example) but couldn’t find any (I don’t think I understand the combat system overall that much).
I’m currently just going through the story trying to make a more or less balanced team. I’m just past the electric gym.
- Comment on Weekly “What are you playing” Thread || Week of November December 7th 4 months ago:
I’m playing Pokemon X on 3DS. I haven’t played much of the series, I’ve only finished Pearl on DS ages ago, but I’m having fun with this one. I’m a bit confused about the combat, I don’t really understand what options I have in battle or if the outcome is predetermined by the teams.
I’m trying the demo for Raidou. Seems like an interesting setting and the combat is pretty fun.
Re-subbed to FFXIV, I’m playing the post-Endwalker MSQ.