“We explicitly build ambitious things, ship quickly, and improve with time. Moving fast is the optimal tradeoff for the kinds of games we make nowadays,” Epic’s Markman said, adding that “it’s a different approach than Epic in the single-player eras of Unreal Tournament and Gears of War.”
Those are two terrible examples to use for single player games.
Katana314@lemmy.world 12 hours ago
Sounds like trend-chasing. Rushing a game out to meet a current popular genre generally spells doom.
shialac@lemmy.zip 11 hours ago
Did work out for the Fortbite Battle Royale
but yeah
dustyData@lemmy.world 4 hours ago
Yeah, but they caught that one on the rise, changing from tower defense to battle royale. While extraction shooters are already old news.