Why does this guy sound like Filip Miucin? “We didn’t plagiarize, and if we did, we only did it by accident, and you’re the bad guy, actually, for reporting on it!”
Alberto Mielgo defends the Marathon cinematic as "not AI," denies his team touched Bungie’s plagiarized material and calls the art theft incident a genuine mistake that was "blown out of proportion"
Submitted 1 day ago by Ashtear@piefed.social to games@lemmy.world
https://thegamepost.com/alberto-mielgo-marathon-cinematic-ai-bungie-plagiarized-material/
NOT_RICK@lemmy.world 1 day ago
It’s fuckin weird for a creative to act this dismissive towards IP theft, even if it was just one texture. How does one even accidentally steal a texture someone else made?
EightBitBlood@lemmy.world 1 day ago
The real question is how a company accidentally steals something like that for a 4th time. (This was the 4th time they’ve been caught doing this).
thepopverse.com/gaming-marathon-bungie-art-stolen…
borari@lemmy.dbzer0.com 1 day ago
He’s glazing Bungie so hard I thought he was an actual Bungie employee lol. Bro’s crashing all the way tf out, he might need some meds or therapy or something.
NOT_RICK@lemmy.world 1 day ago
Yeah his framing is pretty trumpian which is gross even in the (doubtful) event he’s actually right. God forbid journalists do journalism and cover a company which has been caught stealing IP multiple times, and god forbid someone ask someone involved what their take was on the matter. Dumb.
Chozo@fedia.io 1 day ago
One could easily apply Hanlon's Razor to this. For example:
I used to be a pretty hardcore Destiny 2 player for several years. In that time, I've seen Bungie fuck up a lot of things. But those fuck-ups were almost entirely caused by somebody in the studio not playing close-enough attention to something, and details getting mixed up in the pipeline. I don't think anybody at Bungie knowingly put Antireal's art into the game. I think the more likely explanation is that there was a lack of oversight, and files that shouldn't have been mixed together, got mixed together.
It wouldn't even be the first time Bungie had something like this happen; there was an instance where a third-party studio that Bungie contracted to build a Destiny 2 cut-scene accidentally used artwork that was not intended to be in the actual cut-scene.
Not to suggest that any of this excuses Bungie for multiple cases of plagiarism. Obviously, they need to have stricter standards in place when transferring files between parties. It's a colossal fuck-up, but I don't think that it was a fuck-up anybody set out to commit.
Romkslrqusz@lemmy.zip 1 day ago
This is the key element. I don’t think this is a case where a team collectively chose to steal someone’s art.
If the theft was deliberate, it was probably an individual, with how big these projects are it’s not hard to consider how that may have flown under the radar.
I could also see one team member collecting assets to serve as inspiration and another implementing them without realizing they weren’t created in house.
With how exhausting the current state of the world is, I could even see a burnt out employee tossing something together without remembering where the asset came from.
Not trying to excuse what happened, the original artist is definitely owed for this, but there are other potential explanations for this beyond intentional malice.
SoupBrick@pawb.social 1 day ago
esportsinsider.com/bungie-marathon-controversy
It would be a lot more understandable if it was a single asset. I think the whole story speaks volumes to the amount of people who signed off on these decisions.
teawrecks@sopuli.xyz 1 day ago
The fact that you’re asking this is almost like…maybe you don’t know what you’re talking about? And should defer to an actual creative who does?
First off, it is a famously non trivial problem to compare every texture to every piece of art on the internet. It is trivial to add a bit of impercievable noise to deliberately foil even the best reverse image searching methods.
I think you may be taking for granted the number of artists and the level of autonomy they are given over their craft for a project of this complexity.
It’s actually more weird to me that you don’t understand why this is easy for a single dev to get away with. This is what happens when a studio trusts its artists to create something. No one is excusing it, but stop acting like Bungie did it on purpose. There’s no evidence of that. The only thing they’re guilty of is making a mediocre extraction shooter.
Cybersteel@lemmy.world 22 hours ago
Do better
Bronzebeard@lemmy.zip 1 day ago
There’s a lot of outsourcing on these big games these days, so likely, some random contractor knowingly took the images and made a texture out of it, passing the work off as their own. And Bungie didn’t really have a way to verify if what they paid for for was original or not.
It was only identified because the original artist recognized their own work.
I’m not sure how a company can actually proactively prevent this kind of thing. Even doing all the work in house runs the risk of a rogue employee lying.