Man that site is such an ad dump haven… a ad disaster when on iOS.
Abiotic Factor review - Abiotic Factor is an instant survival classic, and one of the best games I've played in years.
Submitted 2 days ago by Agent_Karyo@lemmy.world to games@lemmy.world
https://www.pcgamer.com/games/survival-crafting/abiotic-factor-review/
Comments
b3an@lemmy.world 2 days ago
ArchmageAzor@lemmy.world 2 days ago
I got about 65 hours in the game as of yesterday, it’s just so good.
blue_skull@lemmy.world 2 days ago
Is it doable solo?
ArchmageAzor@lemmy.world 2 days ago
Definitely, I’ve played solo for all those hours.
Cyberflunk@lemmy.world 2 days ago
I’ve never played multi player, it’s fun solo
RetroGoblet79@eviltoast.org 2 days ago
That’s great to hear! I’ve been itching for a survival crafting game and every one of them seems geared towards co-op.
EchoCranium@lemmy.zip 2 days ago
I enjoyed playing this after it launched, great game with potential. My only complaint was the Ground Hog Day effect with monster spawns. You’d run into the same critters, in the same locations, over and over again. I figured the game was pretty new at the time, and hoped the devs would eventually randomize spawns to make it less monotonous. If they have, may need to start up a new game.
TwoSteps@programming.dev 2 days ago
The last time I played, they had changed this: when you explore new areas, enemies from those areas will start spawning in old locations. I’d still like to see a randomizer option sometime in the future, but I like the new changes.
IWW4@lemmy.zip 2 days ago
I am tagging this so I can check out this game when I get home.
Minnels@lemmy.zip 2 days ago
Started playing this with my friends a couple of months ago. We are old so we can only play for 2 hours every week bit it is a blast! Having so much fun and the graphics being a throwback to half life 1 is just top notch! It really show how much gameplay means compared to polygon count and whatever effects etc.
Not sure if I would have played this on my own. A bit too much of the survival stuff that I am not into too much but that is a personal preference. Less stress about that with friends.
Malix@sopuli.xyz 2 days ago
The game is pretty dope, but the thing that broke my enthusiasm with the game was the realization that mosterspawning teleporter/rift can just spawn in the base. Doesn’t seem like a fun mechanic to me, the game is a misery-simulator everywhere else, why did it need to have random monsterspawners in “safe areas” as well. :/
I guess I need to take a gander in the sandbox settings, apparently there’s some slider/toggle to affect monster’s damage to furniture/craftingstations/etc.
Minnels@lemmy.zip 15 hours ago
We built in the cafeteria and as you say we also had these spawns in the middle of the base which seemed stupid but when we progressed further they stoped spawning there. Or maybe because we built more there? Not sure. It’s a thing of the past now anyway so if you decide to continue it will hopefully pass with progress.
Zoomboingding@lemmy.world 2 days ago
Always keeps you on your toes. System Shock 2 also had monsters able to respawn anywhere, so you were never 100% safe.
SpoopyKing@lemmy.sdf.org 2 days ago
I’m pretty sure the portals spawn at set locations, and there are great spots for bases that monsters can’t access at all (except for one creepy guy). There’s a great spot in a little upstairs area right by the elevator in the offices.