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Hey PC game developers, please follow Stellar Blade as an example for PC optimization in the future, because it absolutely rocks

⁨96⁩ ⁨likes⁩

Submitted ⁨⁨23⁩ ⁨hours⁩ ago⁩ by ⁨mintiefresh@piefed.ca⁩ to ⁨games@lemmy.world⁩

https://www.techradar.com/gaming/pc-gaming/stellar-blade-is-a-prime-example-of-how-pc-ports-should-be-done-ultrawide-compatibility-and-stable-performance-are-a-must

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Comments

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  • SkunkWorkz@lemmy.world ⁨22⁩ ⁨hours⁩ ago

    Stop blaming developers. It’s management that doesn’t want to give the developers the time and money to optimize their game. Devs know how to optimize their game, they aren’t stupid. They can’t do shit if they don’t get the time to work on it.

    Also

    So, ports like Stellar Blade on PC are great for fans to see, and I’m hoping game developers and publishers can look at this as a template going forward.

    Yeah that’s not how it works, you can’t look at other games and learn how to optimize a game. Every game engine and game works differently under the hood.

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    • who@feddit.org ⁨12⁩ ⁨hours⁩ ago

      People often say “developers” when referring to development studios, which includes management. They don’t necessarily mean individual software developers.

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    • B0NK3RS@lemmy.world ⁨20⁩ ⁨hours⁩ ago

      That’s probably mostly true but optimisation is becoming a lost art from that some devs just don’t know.

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      • fuckwit_mcbumcrumble@lemmy.dbzer0.com ⁨19⁩ ⁨hours⁩ ago

        It’s a negative feedback loop.

        The less time you can spend optimizing games the less you know how to optimize games. The less you know how to optimize games the more time it takes to optimize games. Optimizing games becomes too costly for management. Goto 10.

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    • eupraxia@lemmy.blahaj.zone ⁨6⁩ ⁨hours⁩ ago

      devs are also given barely any time to do it and have to ship across more platforms than ever. In the age of early access viral hits, optimization is just something no publisher wants to put resources into before they know the game’s a success or not.

      True story, a game I worked on at my last job shipped on Xbox One and PS4, the PS4 version was not even built until a month before shipping.

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  • hal_5700X@sh.itjust.works ⁨12⁩ ⁨hours⁩ ago

    It’s UE4 game not a UE5. That helps.

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    • Flatfire@lemmy.ca ⁨7⁩ ⁨hours⁩ ago

      Hardly. I’ve played enough dumpsterfire UE4 ports to know it’s no better if the devs don’t put the effort in.

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  • tisktisk@piefed.social ⁨22⁩ ⁨hours⁩ ago

    But denuvo

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    • RightHandOfIkaros@lemmy.world ⁨22⁩ ⁨hours⁩ ago

      Stellar Blade performs well despite using Denuvo. Imagine how much better it will run when Denuvo is removed.

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      • duchess@feddit.org ⁨8⁩ ⁨hours⁩ ago

        Or it will run exactly the same because it has a minimal performance impact when implemented correctly, which seems to be the case here.

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    • k1ck455kc@sh.itjust.works ⁨21⁩ ⁨hours⁩ ago

      I know i want to buy/play this so bad… But denuvo.

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  • mariusafa@lemmy.sdf.org ⁨7⁩ ⁨hours⁩ ago

    No, don’t follow denuvo

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  • bimbimboy@lemmy.world ⁨21⁩ ⁨hours⁩ ago
    [deleted]
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    • clegko@lemmy.world ⁨19⁩ ⁨hours⁩ ago

      RDR came out in 2010…?

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      • fuckwit_mcbumcrumble@lemmy.dbzer0.com ⁨19⁩ ⁨hours⁩ ago

        And ran on the xbox 360… which had 512 MB.

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    • naticus@lemmy.world ⁨19⁩ ⁨hours⁩ ago

      You’re below minimum requirements on VRAM and you say it’s not optimized. Well done.

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    • mysticpickle@lemmy.ca ⁨20⁩ ⁨hours⁩ ago

      If you want realistic jiggle physics you just pay the silicon price.

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    • arin@lemmy.world ⁨15⁩ ⁨hours⁩ ago

      My desktop takes like nearly 2gb vram for both my 4k monitors on idle(wallpaper engine)

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