It’s UE4 game not a UE5. That helps.
Hey PC game developers, please follow Stellar Blade as an example for PC optimization in the future, because it absolutely rocks
Submitted 23 hours ago by mintiefresh@piefed.ca to games@lemmy.world
Comments
hal_5700X@sh.itjust.works 12 hours ago
Flatfire@lemmy.ca 7 hours ago
Hardly. I’ve played enough dumpsterfire UE4 ports to know it’s no better if the devs don’t put the effort in.
tisktisk@piefed.social 22 hours ago
But denuvo
RightHandOfIkaros@lemmy.world 22 hours ago
Stellar Blade performs well despite using Denuvo. Imagine how much better it will run when Denuvo is removed.
duchess@feddit.org 8 hours ago
Or it will run exactly the same because it has a minimal performance impact when implemented correctly, which seems to be the case here.
k1ck455kc@sh.itjust.works 21 hours ago
I know i want to buy/play this so bad… But denuvo.
mariusafa@lemmy.sdf.org 7 hours ago
No, don’t follow denuvo
bimbimboy@lemmy.world 21 hours ago
[deleted]clegko@lemmy.world 19 hours ago
RDR came out in 2010…?
fuckwit_mcbumcrumble@lemmy.dbzer0.com 19 hours ago
And ran on the xbox 360… which had 512 MB.
naticus@lemmy.world 19 hours ago
You’re below minimum requirements on VRAM and you say it’s not optimized. Well done.
mysticpickle@lemmy.ca 20 hours ago
If you want realistic jiggle physics you just pay the silicon price.
arin@lemmy.world 15 hours ago
My desktop takes like nearly 2gb vram for both my 4k monitors on idle(wallpaper engine)
SkunkWorkz@lemmy.world 22 hours ago
Stop blaming developers. It’s management that doesn’t want to give the developers the time and money to optimize their game. Devs know how to optimize their game, they aren’t stupid. They can’t do shit if they don’t get the time to work on it.
Also
Yeah that’s not how it works, you can’t look at other games and learn how to optimize a game. Every game engine and game works differently under the hood.
who@feddit.org 12 hours ago
People often say “developers” when referring to development studios, which includes management. They don’t necessarily mean individual software developers.
B0NK3RS@lemmy.world 20 hours ago
That’s probably mostly true but optimisation is becoming a lost art from that some devs just don’t know.
fuckwit_mcbumcrumble@lemmy.dbzer0.com 19 hours ago
It’s a negative feedback loop.
The less time you can spend optimizing games the less you know how to optimize games. The less you know how to optimize games the more time it takes to optimize games. Optimizing games becomes too costly for management. Goto 10.
eupraxia@lemmy.blahaj.zone 6 hours ago
devs are also given barely any time to do it and have to ship across more platforms than ever. In the age of early access viral hits, optimization is just something no publisher wants to put resources into before they know the game’s a success or not.
True story, a game I worked on at my last job shipped on Xbox One and PS4, the PS4 version was not even built until a month before shipping.