k1ck455kc
@k1ck455kc@sh.itjust.works
- Comment on PlayStation’s extraordinary effort to preserve its game-making history 14 hours ago:
I have one as well that sits docked next to my playstation, its the ideal way to game, if you dont mind dealing with a bit of challenges to get some classics running.
- Comment on PlayStation’s extraordinary effort to preserve its game-making history 14 hours ago:
Edit: preserve for their customers, not preserve the data for themselves, they can still choose to vault content forever, then what good is it to anyone?
- Comment on PlayStation’s extraordinary effort to preserve its game-making history 14 hours ago:
It will definitely be something in between that incrementally moves the mark in their favor to an extent that people dont mind.
Linux truly is the only open frontier of gaming and software independence. The only reason to not be there already is mild inconvenience.
- Comment on PlayStation’s extraordinary effort to preserve its game-making history 15 hours ago:
Theyre already doing it with all PS3 games, and you can only stream them.
This absolutely is not preservation of classic games, this is walling off and financially exploiting them as much as possible. Nintendo is doing the exact same thing.
Imagine if these companies started doing this with all new games? They wont right now because people would be outraged at not possessing their games(or at least their data).
Alas, we are all boiling frogs and 2013 Xbox is getting what they predicted… An all digital future where the consumer possesses nothing and pays more for it. This is exactly where Sony is headed… Dont let the insulting trickle feed of 2 classic titles per month convince anyone otherwise.
- Comment on PlayStation’s extraordinary effort to preserve its game-making history 20 hours ago:
With a subscription most likely lol
- Comment on PlayStation’s extraordinary effort to preserve its game-making history 1 day ago:
Yes, and they still do not do nearly enough to preserve their games.
- Comment on PlayStation’s extraordinary effort to preserve its game-making history 1 day ago:
But not to preserve its games…
- Comment on Is Baldurs Gate 3's voice acting so great that it ruined other games for me? 1 day ago:
Well dont play The Last of Us part 1/2 or it will ruin gaming for you.
- Comment on What are You Working on Wednesday 1 week ago:
Well in my free time this evening, reinstalling windows on a new boot drive in a friends 8yo PC, i think thats the issue with it.
Security wise i might upgrade my plex server(running on a windows 10 hp laptop) to windows 11 hopefully to make it more secure. Ever since i opened port 32400 for plex streaming i have gotten daily notifications saying they blocked another known malicious IP…
Ive read mixed reviews on how much reliance i should put on plex to keep my network secure with that open port. Also, my windows admin account on that pc doesnt have a password to login…
If i am being wreckless and you have security recommendations with justification/reasoning… Please feel free to comment.
- Comment on Are modern Final Fantasy games bad? 4 weeks ago:
I understand your sentiment…
I havent played 16 either but i also see almost no appeal. Its clearly an action rpg at heart and that isnt what Final Fantasy was originally about.
The depth of story people expect in the modern is as high as it was when ff7 ot ff10 released, the only issue is that expectations for production value have gone through the roof.
If anything is holding square enix back from creating the next ff masterpiece, its their commitment to high quality visuals, and unfortunately that is what they have groomed their fans to expect. This is why the ff7 remake is being done over 3 games, to get that much story into the visual and gameplay depth people expect, it would probably dilute the experience to cram it into 1 5-year production. That and they make money off 3 games instead of 1 lol
What would salvage ff17 in the eyes of a classic ff fan would be to cut down production value and variations of gameplay. SE just needs to boil in good turn based combat, then focus on creating a beautifully unique setting and with deep, engaging lore. That is what was so powerful about ff7 and ff10 imo. A couple minigame distractions would be good, but the amount of effort that went into the minigames in ff7 rebirth is just ridiculous.
It would be nice to see a spinoff series that focused on this at least… We can dream.
- Comment on The System Shock 2: 25th Anniversary Remaster pages are on GOG & Steam 4 weeks ago:
Oh yeah they are perfect games for the deck! Im dure the sequel will run great too.
- Comment on The System Shock 2: 25th Anniversary Remaster pages are on GOG & Steam 4 weeks ago:
Definitely. Immersive sim is a scant genre with some of my favorite games. We need more of them, so its good that the OGs have been getting so much love.
Thanks for sharing this, wishlisted.
The remake of SS1 was so masterfully done i had hoped SS2 would get the same treatment… But this heavy remaster looks like itll do just fine. Thank god itll have controller support.
- Comment on Is anyone else playing Avowed? What are your thoughts so far? 4 weeks ago:
Ya know, it also might be that the lore of avowed just seems too bubly and colorful for me.
I enjoyed obsidians other recent rpg, the outer worlds, enough to finish it, i just thought it was too short.
So yeah there definitely are too many variables here to pinpoint exactly why a game resonates with someone or not.
- Comment on Is anyone else playing Avowed? What are your thoughts so far? 4 weeks ago:
Yeah Avowed definitely boils it down, i guess it all depends on what hooks you. I never got tired of exploring dungeons in skyrim, the variation in them was enough for me, and i feel like there isnt nearly enough in avowed to keep me interested.
The benefit to the added time making less dungeons in avowed was the depth of platforming and yes better level design. Probably my favorite part of avowed actually. It all just left me wanting though. My rewards for platforming were never more than a few inconsequential items i didnt care about. Thats how the game lost me.
Yeah you didnt often find much in skyrim dungeons, but the sheer amount of them, no 2 the same, with the majority of them corresponding with some lore or quest… That made me feel like i was in a real, fully fleshed out world.
- Comment on Is anyone else playing Avowed? What are your thoughts so far? 4 weeks ago:
Ok i understand that. I am of the mind that in Elder Scrolls games, the world is more than its size. The books, consistent lore in exposition and npc interactions, the many unique side quests that contribute to the lore, stumbling into a 2-3 hour dungeon that expands on a race you havent heard of and now get to learn about that lore…
None of that natural and self paced experience of a diverse world with rich lore happens in Avowed. It happens in Larian’s games and that is another thing that makes them great.
Starfield was definitely a sign that Bethesda isnt what it used to be, and it doesnt give me hope for the next Elder Scrolls. Starfield had alot of lore, it just wasnt very interesting because the galaxy was so dull. I loved the gameplay actually, but it didnt matter when exploring felt like raiding the same 3 structures on different shades of the same planet. There was too little to unique to find while exploring.
I guess thats what i meed from an rpg, rewarding exploration. Avowed has enjoyable platforming, but youre reward for it in the end usually only amounts to a backpack full of weightless items you dont need to care about, and maybe a few sentences on a note.
- Comment on Is anyone else playing Avowed? What are your thoughts so far? 4 weeks ago:
I mean, yeah, the systems in skyrim werent deep, but at least they were there and somewhat entertaining. You just hold a button to “lockpick” in Avowed. Personally I never used bows in skyrim, always enchanted weapons and destruction.
Larian Should have built more intricate rpg systems since then and they have, Skyrim is a decade and a half old. The caveat is that they have done so by abandoning active combat gameplay. Theyre combat systems are fun, they just arent engaging like Avowed or even Skyrim. Again to each their own, im sure many rpg players dont care one bit about active/realistic combat simulation.
Again with Avowed, it is a brand new game and compared to its only direct competitor(14yo skyrim) it feels lacking in every way except when you hit something with a weapon.
- Comment on Is anyone else playing Avowed? What are your thoughts so far? 4 weeks ago:
I guess it depends on what kind of depth youre looking for. Depth of lore, attributes and upgrades? Skyrim has plenty. Depth of gameplay? Things get a little more murky.
I will agree that Elder Scrolls games have never had combat be their strongest feature and that is definitely what Obsidian focused on with Avowed to make it stand out.
- Comment on Is anyone else playing Avowed? What are your thoughts so far? 4 weeks ago:
Yeah i definitely think its a good game, just not the right game for genre veterans with high expectations.
- Comment on Is anyone else playing Avowed? What are your thoughts so far? 4 weeks ago:
Being a skyrim and fallout fan, I wasnt necessarily disappointed by Avowed, just understimulated.
The whole 15ish hours I played i found myself just craving the depth of a bethesda game, which really wasnt there.
Cons: The lack of a fully integrated item physics system. No wanted or theft system. 1 dimensional npcs that only seem to physically adhere to any lore if they arent human. The human npcs look randomly generated in a character customization screen. The lack of an open world to explore and invisible walls all over. Shallow inventory management that doesnt feel like it matters. Very Mid story with a zero effort intro/character background. Weapons/magic combinations arent as versatile as I would like.
Pros: Streamlined inventory management, for people that dont enjoy it. Combat is solid. Magic and effects are beautiful, fun and tie into exploration well. Platforming is solid with excellent level design. Graphics and performance are great also. Unlimited stamina while exploring is great.
The scales just dont tip in the game’s favor, especially when a game from 2011 outdoes it in almost every way.
I understand that obsidian is focused on churning out more easily digestible games more often, but is that really what rpg fans want? More shallow games that leave us wanting?
Idk maybe skyrim left me with unrealistic expectations, but all i want now is that level of world building and depth when it comes to rpgs of this type.
- Comment on Grand Theft Auto VI and Grand Theft Auto Online Could Be Sold Separately; Rockstar Is Targeting Solid 30 FPS on Consoles, According to Former Animator 1 month ago:
That is only if the game released on both consoles simultaneously, the ps4 version of gtav came out years ago, they deserved to charge for the upgrade…
And i am the opposite of a rockstar fanboy.
- Comment on Grand Theft Auto VI and Grand Theft Auto Online Could Be Sold Separately; Rockstar Is Targeting Solid 30 FPS on Consoles, According to Former Animator 1 month ago:
I hope they release as independent games, with a bundle deal ideally.
I dont want to buy the multiplayer on console because i dont pay for console subscriptions just to play multiplayer. I will wait for a PC release to play purchase multiplayer once and not indefinitely pay for it.
- Comment on Grand Theft Auto VI and Grand Theft Auto Online Could Be Sold Separately; Rockstar Is Targeting Solid 30 FPS on Consoles, According to Former Animator 1 month ago:
This is false information. GTA V was backwards compatible from the ps4 version which ran at 30fps. Then they released an upgraded ps5 version that ran at 60fps. It wasnt a bad deal either.