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Studio Camelia shuts down a year after raising €300,000 on Kickstarter to fund JRPG (Alzara Radiant Echoes)

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Submitted ⁨⁨20⁩ ⁨hours⁩ ago⁩ by ⁨simple@piefed.social⁩ to ⁨games@lemmy.world⁩

https://www.gamedeveloper.com/business/studio-camelia-shuts-down-a-year-after-raising-300-000-on-kickstarter-to-fund-jrpg

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Comments

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  • Rhynoplaz@lemmy.world ⁨19⁩ ⁨hours⁩ ago

    This is fraud, right?

    “Development is under control, we just need €100,000.”

    After collecting €300,000: Whoopsies! No refunds.

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    • MysticKetchup@lemmy.world ⁨18⁩ ⁨hours⁩ ago

      Kickstarter is not a preorder site. The risk of Kickstarter is the same as investing in anything else, that whatever you’re funding goes belly-up and you lose what you invested

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      • killeronthecorner@lemmy.world ⁨16⁩ ⁨hours⁩ ago

        The point of that is to allow risky projects the opportunity to succeed in comfortable financial circumstances.

        Cases like this abuse the system to scam people while using the ToS to skirt legal implications. So it is fraud, just dressed up as a gambling.

        That said, the outcome is the same: don’t waste your money on Kickstarter unless you’d be willing to use the same money at a blackjack table

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    • Valmond@lemmy.world ⁨19⁩ ⁨hours⁩ ago

      They’ll release the sources now right? Right?

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    • Katana314@lemmy.world ⁨18⁩ ⁨hours⁩ ago

      While it is fraud, it’s murky waters when you realize this is what every Kickstarter does. Gamers don’t easily fathom the full sum of what it costs to pay qualified artists for a full development cycle. Kickstarters have only existed to prove to investors that there’s monetary interest in a concept.

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      • Dindonmasker@sh.itjust.works ⁨17⁩ ⁨hours⁩ ago

        I mean when a small team with no budget can make a good demo that sells the idea but then can’t complete the project with years and houdreds of thousands what is going on? I backed like 8 kickstarters and only 3 made it out and 1 is saying they are about to be done after 7 years. Also one of the successful one’s shut down because of not enough post launch monetization. I’m still going to help with stuff i believe in after many failures but just not as enthusiastically.

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  • Justdaveisfine@midwest.social ⁨19⁩ ⁨hours⁩ ago

    I know first hand that JRPGs are a hefty projects to make, but I’m a little surprised they opted for shutting it all down and not going for Early Access to continue funding, especially as the idea seemed popular.

    I can only guess that means the game is still in a pretty bad state.

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    • entwine413@lemm.ee ⁨18⁩ ⁨hours⁩ ago

      Looking at KSP2, it doesn’t really matter what state it’s in for EA

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      • Justdaveisfine@midwest.social ⁨18⁩ ⁨hours⁩ ago

        Oof, but yeah.

        In my mind, having “something” to show is better than nothing, even if that something is mediocre.

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  • Agent_Karyo@lemmy.world ⁨18⁩ ⁨hours⁩ ago

    From the Risks and challenges section of their Kickstarter:

    We understand that backing a Kickstarter campaign carries a certain level of risk for our backers. With our seasoned team at the helm, we’ve meticulously planned every aspect of the game’s development to adhere to strict budgets and timelines, all while prioritizing the best player experience possible.

    Our extensive network of trusted studios and partners further fortifies our ability to deliver on our promises and ensure the utmost quality for our project. Your support means the world to us, and we’re dedicated to going above and beyond to ensure your satisfaction throughout this journey.

    Why didn’t they include the point about needing additional investment beyond their Kickstarter target for the project to be viable?

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  • LandedGentry@lemmy.zip ⁨19⁩ ⁨hours⁩ ago

    100k was never going to be enough. Honestly that’s a rookie mistake with crowdfunding

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    • Dindonmasker@sh.itjust.works ⁨17⁩ ⁨hours⁩ ago

      The goal with crowdfunding is usually to show publishers that the game has interest and that they should help bring it to life.

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      • LandedGentry@lemmy.zip ⁨17⁩ ⁨hours⁩ ago

        The goal with crowdfunding is different for every single project. I didn’t see anything at the time of the Kickstarter (admittedly I am hazy on the details) About some larger strategy to gain publisher interest and funding.

        Also if that was their goal, 3Xing your Kickstarter goal and seeing the ground swell behind it… They should’ve found at least a small indie publisher to throw them some bones. If they did have those conversations, there’s clearly a reason they weren’t funded. Either way there were a lot of red flags about this project unfortunately. And it started with their funding goal.

        Games are expensive lol

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