Justdaveisfine
@Justdaveisfine@midwest.social
- Comment on The 'Stop Killing Games' initiative is close to its final deadline, and after that, its leader is understandably done: 'Either the frog hops out of the pot, or it's dead' 5 days ago:
Well its only been a few days, but I’ve been trying to dive into this and I’ve hit roadblock after roadblock. I think setting this up as well as the tools is well beyond my skill level.
Depending on what the law actually ends up being and how it actually effects me, the shorter road would be to move away from doing multiplayer games.
Though my games are considerably smaller than anything else mentioned in these threads, so I don’t think anyone will really mind haha.
- Comment on The 'Stop Killing Games' initiative is close to its final deadline, and after that, its leader is understandably done: 'Either the frog hops out of the pot, or it's dead' 1 week ago:
Taking a cursory glance through the solutions that already exist for this (which are largely standalone MMO style servers):
You lose out on many network troubleshooting tools unreal has built-in, as well as some of Unreal’s play-in-editor testing tools. Its also common to add roughly 1.25-2x netcode development time as you’re going to be coding things in on the Unreal client side as well as the server side.
I can see why this is feasible but rare to see in the wild. I think anything you pitch to an exec with a note that it may add 6 months to a year of extra development time (and QA time) is going to cause people to start swinging.
- Comment on The 'Stop Killing Games' initiative is close to its final deadline, and after that, its leader is understandably done: 'Either the frog hops out of the pot, or it's dead' 1 week ago:
I’m not a smart nor good developer so maybe I’m looking at this wrong, but if you’re a game Dev and you’re using Unreal Engine or Unity, aren’t you already bound to whatever license they have?
I believe if you’re following say Unreal’s structure, you’re using their server/client netcode, and while you can release whatever you’ve made you can’t use or share any of Epic’s code. That would still require users to agree to Epic’s EULA to get the full engine to compile your server setup.
Add in server handling for VoIP, audio middleware like FMOD, proprietary stuff like Xbox/PS crossplay, Steam’s SDK, etc and I feel like that’s a tangled web.
I’m also very tired and am probably not fully registering here.
- Comment on Now that you say it 🤔 1 week ago:
It seems strange but that feels weirdly clever?
- Comment on Anyone playing PokeRogue? 1 week ago:
I don’t know why but this doesn’t really read like ‘oh I just found this game’ and seems more like a straight up ad to me.
- Comment on Monster Hunter Wilds game reviews hit "Overwhelmingly Negative" on Steam — can Capcom turn it around? 1 week ago:
I don’t know why, but I feel like Capcom is just going to offer more DLC instead.
- Comment on Protection 2 weeks ago:
Hmm I don’t think I get this one.
Is it because its in a cage? I don’t think that will do much to block the WiFi antenna.
- Comment on Nier creator Yoko Taro reveals the sad reality of modern AAA game development, “there’s less weird people making games” 2 weeks ago:
Hmm. On second thought, maybe games were a mistake.
- Comment on What 2 weeks ago:
I go to lunch to get away from coworkers. I need that little bit of time to recharge.
- Comment on Nier creator Yoko Taro reveals the sad reality of modern AAA game development, “there’s less weird people making games” 2 weeks ago:
There’s definitely weird people making games on itch and sometimes in the depths of Steam.
By its very definition weird isn’t going to sell to mass market. That being said I do agree that we need more weird AAA or AA games.
- Comment on Dune game 2 weeks ago:
They kept rebalancing to chase the hardcore PvPers wants who ended up leaving anyways, started getting pushy with their microtransactions/battle pass (that were added in an update), and they added their Funcom launcher in an update.
Above all of that is there are still some ugly persistent bugs that have been huge problems for years now, many involving thralls which are pretty much required for late game content.
I won’t say Funcom did the worst job or anything that far, but they definitely put me in a ‘wait and see’ state for at least the first few major patches, as that will show what direction they want to take the game and who they’re focusing on for feedback.
- Comment on Dune game 2 weeks ago:
This is a funky opinion, but I’m holding off on it because of how they handled Conan Exiles.
- Comment on Baldur’s Gate 4 may happen eventually, but not with Larian Studios 2 weeks ago:
This isn’t surprising. WotC had been salivating for another hit like BG3. I suspect whoever they talk into making BG4 isn’t going to be able to clear the bar that Larian has set.
- Comment on Nexus Mods Sale Sparks Concern in Modding Community 2 weeks ago:
Maybe they meant the installable mod manager, Vortex.
- Comment on Studio Camelia shuts down a year after raising €300,000 on Kickstarter to fund JRPG (Alzara Radiant Echoes) 2 weeks ago:
Oof, but yeah.
In my mind, having “something” to show is better than nothing, even if that something is mediocre.
- Comment on Studio Camelia shuts down a year after raising €300,000 on Kickstarter to fund JRPG (Alzara Radiant Echoes) 2 weeks ago:
I know first hand that JRPGs are a hefty projects to make, but I’m a little surprised they opted for shutting it all down and not going for Early Access to continue funding, especially as the idea seemed popular.
I can only guess that means the game is still in a pretty bad state.
- Comment on drugs 2 weeks ago:
I think you’ve had too many pancakes.
- Comment on Some secrets are kept better hidden than others 3 weeks ago:
If I had to guess, I’d assume there was bricks once surrounding the cinderblock nightmare. You wouldn’t want a hollow brick pillar so I could see someone just shoving a cinderblock pieces in the middle as they worked their way up, never really expecting it to be seen on its own.
That isn’t the right way to make a pillar like this, but I’m sure this was a string of mistakes and at the end it was some poor bricklayer who had to figure it out with what he had on hand.
- Comment on Anon pitches a new game 3 weeks ago:
I couldn’t remember the name of this one, but looking it up, it actually had really good numbers in the range of 80-150k concurrent players.
So I was wrong, I recalled PUBG being the dominant game at the time with very little of anything else near its numbers.
- Comment on Anon pitches a new game 3 weeks ago:
I’d hate to say it, but look at any big publishers quarterly reports. Compare how much base games sell compared to micro transactions.
Image ^ EA’s
They would all like to take the lead and have “the” live service game but unfortunately even their bland attempts still bring in a lot of cash. This is why the push to live service is so aggressive.
The only thing that’s been slowing the push down is these big live service failures, which is making big publishers a little stingy on what games to push.
You are correct though, the big franchises have a lot of name recognition and its really hard for a competitor to muscle in on that established space (though they do try). Its a safe bet that often pays off, despite gamers lamenting it.
- Comment on Anon pitches a new game 3 weeks ago:
Balatro has a publisher, Playstack. While they put very little money into traditional advertising, Playstack absolutely had a calculated marketing campaign that nailed success by getting specific streamers on board.
This technically makes it not ‘indie’ as they have a publisher but the indie/AA/AAA labels are kind of ridiculous.
- Comment on Anon pitches a new game 3 weeks ago:
Yeah PUBG wasn’t the only one on the market, but everything else wasn’t anywhere near the punching weight, as PUBG was breaking steam records.
There was an indie battle royale that was struggling, a Minecraft BR mod, and I think the one you’re describing though I can’t even remember it’s name. None of then were really competitors for PUBG and more of trying to edge in a little bit of their spotlight.
Until Fortnite, of course.
- Comment on Anon pitches a new game 3 weeks ago:
Doesn’t this already exist? I could have swore one of the open source Minecraft clones had a battle royale mod.
There are definitely free battle royale games out there though I don’t know of their cosmetic unlocks situation.
- Comment on Anon pitches a new game 3 weeks ago:
I don’t think this is quite right as BRs were new at the time. When Fortnite released there was really only PUBG in the battle royale space.
I believe it was something closer to a prototype they made in a month or two simply because they liked Battle Royales and thought it would be a fun gamemode to add a side thing.
- Comment on Steam Next Fest has started once again. What good demos have you found? 3 weeks ago:
Jump Ship for sure.
store.steampowered.com/app/…/Jump_Ship_Demo/
Definitely got some rough spots though.
- Comment on Resident Evil Requiem - Reveal Trailer 3 weeks ago:
Agent is a huge meme for my friend group for pretty much the exact same reasons Lol.
- Comment on The first weekly What Are You Playing? thread! 4 weeks ago:
Its been awhile since I’ve played, but you should get a few Portcrystals around mid-game, and combined with the eternal ferrystone will help traveling around significantly.
- Comment on The first weekly What Are You Playing? thread! 4 weeks ago:
I’ve been playing this ‘medieval’ mod(s) for RimWorld which basically limits you to medieval tech and has a lot more crafting spaces to make materials for things, like a loom to make cloth or drying racks to make straw or dried meat. Its neat but a little quirky and doesn’t seem well tuned in parts.
I’ve also been convincing people to try out PULSAR: The Lost Colony, which is like a first person Star Trek adventure co-op game. The game gets pretty close to doing cool stuff, and has great moments, but doesn’t quite nail it overall. That’s almost more frustrating to be honest.
- Comment on Everyone keeps posting this one so now its my turn 4 weeks ago:
Me this morning, apparently
- Submitted 4 weeks ago to [deleted] | 4 comments