Comment on The 'Stop Killing Games' initiative is close to its final deadline, and after that, its leader is understandably done: 'Either the frog hops out of the pot, or it's dead'

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Justdaveisfine@midwest.social ⁨1⁩ ⁨day⁩ ago

I’m not a smart nor good developer so maybe I’m looking at this wrong, but if you’re a game Dev and you’re using Unreal Engine or Unity, aren’t you already bound to whatever license they have?

I believe if you’re following say Unreal’s structure, you’re using their server/client netcode, and while you can release whatever you’ve made you can’t use or share any of Epic’s code. That would still require users to agree to Epic’s EULA to get the full engine to compile your server setup.

Add in server handling for VoIP, audio middleware like FMOD, proprietary stuff like Xbox/PS crossplay, Steam’s SDK, etc and I feel like that’s a tangled web.

I’m also very tired and am probably not fully registering here.

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