I mean when a small team with no budget can make a good demo that sells the idea but then can’t complete the project with years and houdreds of thousands what is going on? I backed like 8 kickstarters and only 3 made it out and 1 is saying they are about to be done after 7 years. Also one of the successful one’s shut down because of not enough post launch monetization. I’m still going to help with stuff i believe in after many failures but just not as enthusiastically.
NocturnalMorning@lemmy.world 18 hours ago
Well, turns out people need to feed their families, keep a roof over their heads, and games are hard. 300k isn’t a lot of money to actually keep the lights on at a studio. Also keep in mind, depending on the tools you use, you could end up giving a portion of your game sales to the engine dev, then on top of that you have steam who wants a 30% cut for selling your game on their store. That’s maybe 50-55% left after all that depending on other bills and sales to fund anything after profits are left over.