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This year's AGDQ included someone speedrunning Elden Ring bosses with a saxophone

⁨178⁩ ⁨likes⁩

Submitted ⁨⁨4⁩ ⁨months⁩ ago⁩ by ⁨simple@lemm.ee⁩ to ⁨games@lemmy.world⁩

https://www.eurogamer.net/this-years-agdq-included-someone-speedrunning-elden-ring-bosses-with-a-saxophone

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Comments

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  • TheMadIrishman@sh.itjust.works ⁨4⁩ ⁨months⁩ ago

    Another runner played a Mario game on switch using motion controls strapped to his head and feel and then played the in game music on a keyboard at the same time. GDQ was wild this year.

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  • Kolanaki@yiffit.net ⁨4⁩ ⁨months⁩ ago

    Just once, I would love to see a game being played via musical instrument, and when you’re actually in the shit against a boss, it ends up creating a banger of a song.

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    • Canadian_Cabinet@lemmy.ca ⁨4⁩ ⁨months⁩ ago

      CZR beat a Mario 64 record using a midi drum set and released it as a song

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    • EvilBit@lemmy.world ⁨4⁩ ⁨months⁩ ago

      I mean, Hi-Fi Rush is RIGHT THERE.

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    • NuXCOM_90Percent@lemmy.zip ⁨4⁩ ⁨months⁩ ago

      Sekiro has a very heavy emphasis on every boss having a “rhythm” to their attacks. Would probably need some post processing (playing the same string on a guitar endlessly will never work) but I could see that actually making a nice melody.

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    • john89@lemmy.ca ⁨4⁩ ⁨months⁩ ago

      Honestly, an entire rhythm game could be made out of that idea.

      I wouldn’t expect it to happen naturally, though. The game would have to be built around it.

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    • Zoomboingding@lemmy.world ⁨4⁩ ⁨months⁩ ago

      That would be an interesting challenge: to play a game suboptimally, intentionally rhythmic.

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  • hushable@lemmy.world ⁨4⁩ ⁨months⁩ ago

    And Crazy Taxi with a live band!

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