Just once, I would love to see a game being played via musical instrument, and when you’re actually in the shit against a boss, it ends up creating a banger of a song.
This year's AGDQ included someone speedrunning Elden Ring bosses with a saxophone
Submitted 1 week ago by simple@lemm.ee to games@lemmy.world
Comments
Kolanaki@yiffit.net 1 week ago
Canadian_Cabinet@lemmy.ca 1 week ago
CZR beat a Mario 64 record using a midi drum set and released it as a song
EvilBit@lemmy.world 1 week ago
I mean, Hi-Fi Rush is RIGHT THERE.
NuXCOM_90Percent@lemmy.zip 1 week ago
Sekiro has a very heavy emphasis on every boss having a “rhythm” to their attacks. Would probably need some post processing (playing the same string on a guitar endlessly will never work) but I could see that actually making a nice melody.
john89@lemmy.ca 6 days ago
Honestly, an entire rhythm game could be made out of that idea.
I wouldn’t expect it to happen naturally, though. The game would have to be built around it.
Zoomboingding@lemmy.world 6 days ago
That would be an interesting challenge: to play a game suboptimally, intentionally rhythmic.
hushable@lemmy.world 1 week ago
And Crazy Taxi with a live band!
TheMadIrishman@sh.itjust.works 1 week ago
Another runner played a Mario game on switch using motion controls strapped to his head and feel and then played the in game music on a keyboard at the same time. GDQ was wild this year.