Software patents shouldn’t exist!
Pocketpair reveals specific patents featured in Nintendo's lawsuit against Palworld
Submitted 5 weeks ago by ConstableJelly@midwest.social to gaming@beehaw.org
Comments
riskable@programming.dev 5 weeks ago
Dark_Arc@social.packetloss.gg 5 weeks ago
Or at least the bar should be much much higher. Like if you’ve invented the SHA algorithm… Fine.
However, if you’ve just invented “a way to purchase something over the network via a phone”… That is not patent worthy.
PenguinTD@lemmy.ca 5 weeks ago
You should not patent algorithms as it’s a “discovery” not an invention.
There are 2 main category in software patents that mimics real life production, that I think is fairly acceptable.
- ingenuity: komani patent that mini game during loading screen
- unique concept: the nemesis system
The throwing ball to capture creature I think is more copyright than patent.
Duke_Nukem_1990@feddit.org 5 weeks ago
The three patents—all filed in Japan between May and July 2024—draw similarities between Palworld and 2022’s 2022’s Pokémon Legends: Arceus specifically. Their descriptions concern game mechanics like “riding an object” or throwing a ball to capture and possess a character in virtual spaces.
FUCK Nintendo
theangriestbird@beehaw.org 5 weeks ago
Wait…so the patents didn’t even exist when Palworld was released into EA? or am I missing something?
Telorand@reddthat.com 5 weeks ago
You’re not, but there’s a preexisting patent, and these three are basically extensions of that patent.
Essentially, Palworld needed to know what supplementary payments Nintendo was going to file in the future in Japan so they didn’t run afoul of the patent from the past. You know, textbook legal psychic stuff, really. /s
I hope Nintendo hurts itself in its confusion as its lawyers flail before the Japanese courts.
NakariLexfortaine@lemm.ee 5 weeks ago
Has Phoenix Wright been a documentary about the Japanese legal system this entire time, and we just wrote it off?