ConstableJelly
@ConstableJelly@midwest.social
- Comment on All Work and No Play (how video games imitate labor) 5 days ago:
There are multiple sources referenced to weave a new commentary about the relationship between video games and labor for both players and creators 🤷.
- Submitted 5 days ago to gaming@beehaw.org | 9 comments
- Comment on [Discussion] Did Kingsman II failed as a sequel? 1 week ago:
I fear Matthew Vaughn has just lost his grip on the humanity that so brilliantly balanced the silly stories he likes to tell. Stardust is one of my all-time favorite movies, and Kick-Ass, X-Men First Class, and Kingsman are some of the most entertaining blockbuster flicks available, where the action is satisfyingly contextualized through excellent character work.
But his last three movies just don’t have the right equation. From what I remember, Argyle started out really strongly but seriously devolved after the halfway point. I think he’s indulging too much in the overwrought spectacle that he first toed the line of at the end of the first Kingsman.
- Comment on Films by Steven Spielberg 2 weeks ago:
Lincoln was a great biopic. Hyperfocusing on one pivotal moment in the man’s illustrious life, and using the complexity of those circumstances to explore his intelligence and charisma from all angles was so much more effective than the whole-life-in-fast-forward approach so many other biopics follow.
Plus Daniel Day Lewis in peak form. Just an indescribably good performance.
- Submitted 2 weeks ago to gaming@beehaw.org | 2 comments
- Comment on Let's discuss: Like a Dragon / Yakuza 3 weeks ago:
I think the remake addresses these issues as well.
- Comment on Let's discuss: Like a Dragon / Yakuza 3 weeks ago:
What’s truly bizarre and off-putting though is how this game switches between several different types of cutscenes, ranging from completely fleshed out and animated (those look great) over less well-animated (but serviceable), to nearly completely static (but still voiced)= cutscenes with barely any movement.
If I remember correctly, 0 might be the only game to do this. 0 was my first game too and I remember being taken back by this (the static scene talking to some guy in a car smoking a cigarette or something is what sticks out in my memory). It’s possible other games did this too and I just forgot, but I’m not sure.
As for 0 being a good starting point, I do disagree. Having played all of them, I think 0 would land better if it was played after 1, 2, and 3. Kiryu’s and especially Majima’s stories in 0 heavily reference things that occur or are at least revealed in 1 and 3.
- Comment on Let's discuss: Like a Dragon / Yakuza 3 weeks ago:
I started with 0 and worked my way chronologically from there (with the remakes for 1 and 2), and 0 is my pick for best if the series. I think the thing to know about the real estate sub-game, and others of its ilk like the host club in the same game (I think), is that they are completely parallel, non-consequential, optional content.
I personally feel that you could go through every single Yakuza game playing only the main story and side stories without missing anything of value. I would frequently force myself to play batting cages or karaoke or dancing because fans talk a lot about that stuff, but there’s really very little there to compel your attention unless you enjoy it. You can totally skip all that.
You could probably also skip the side stories if you just want to follow the main path, but those I do think are more crucial to Yakuza’s experience and identity - the outrageously silly flip side of the coin to the main story’s soap-opera-esque melodrama.
- Submitted 3 weeks ago to gaming@beehaw.org | 3 comments
- Comment on [deleted] 3 weeks ago:
Thanks DeepSeek.
- Submitted 4 weeks ago to gaming@beehaw.org | 2 comments
- The Gamergator rhetoric of historical accuracy has come back to bite Kingdom Come on the arsewww.rockpapershotgun.com ↗Submitted 4 weeks ago to gaming@beehaw.org | 8 comments
- Comment on Video game publishers are starting to use "anti-DEI" as a marketing meme 4 weeks ago:
Glad to see a publication pushing back on the recent asinine comments and behaviors from CI.
- Submitted 4 weeks ago to gaming@beehaw.org | 37 comments
- Comment on Marvel Television's Daredevil: Born Again | Official Trailer 5 weeks ago:
Disney’s creative integrity is dogshit. The MCU is overstuffed and meandering. I planned to be skeptical.
But goddammit if this trailer didn’t give me chills. Charlie Cox’s interpretation of Daredevil is quite possibly the best adapted superhero performance I’ve ever seen. I’d have watched this series beginning to end just to see him playing the part, but the tension, the action, the emotion, the score all worked in this trailer.
Despite my better wisdom I am fucking excited.
Does anyone know what is required viewing going into this? I watched She-Hulk but I think Daredevil was also in Echo or something? Anything else?
- Submitted 1 month ago to gaming@beehaw.org | 3 comments
- Class Action Lawsuit Filed Against Google for Violating CDAFA Related to “Web & App Activity”www.googlewebappactivitylawsuit.com ↗Submitted 2 months ago to technology@beehaw.org | 1 comment
- Submitted 2 months ago to technology@beehaw.org | 2 comments
- Comment on Next Generation Internet (NGI) projects adopt platforms Mastodon and PeerTube as main communication channels 2 months ago:
I’m new to this too, but the slide deck they have posted seems a good starting place.
The NGI is an initiative of the European Commission to fund “researchers, developers, startups, and SMEs” who are aligned with the “aim to shape the development and evolution of the Internet” according to the principles of:
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protecting personal data
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ensuring privacy and security
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combating disinformation
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guaranteeing access a s freedom of choice
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respecting fundamental rights
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enforcing ethics and sustainability by design.
I’m a little less clear on what the 16 projects are (which are listed on slides 6 and 7), but I gather they might be specific categories or objectives, defined by the NGI, within which any of their funding falls, e.g., if you’re doing research on democratizing search capabilities, that research would serve the NGI’s “Search” project and would qualify for funding.
I’m making a lot of assumptions but I’m reasonably confident in them.
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- Comment on I need to talk about Mouthwashing 2 months ago:
Sorry, I meant that, having not played the game, I’m not sure how much observations like Curly’s inability to see the details are something the game tells you directly and how much is your interpretation. I guess I mostly meant that your framing of the story is really cool whether you’re just repeating the story beats as they’re given or mixing in a lot of your own analysis.
- Comment on I need to talk about Mouthwashing 2 months ago:
Thanks for writing this up, never heard of the game and this was really interesting. I’m not sure how much of your write-up is explicitly textual, but the analysis is really cool.
- Submitted 3 months ago to gaming@beehaw.org | 1 comment
- Pocketpair reveals specific patents featured in Nintendo's lawsuit against Palworldwww.gamedeveloper.com ↗Submitted 3 months ago to gaming@beehaw.org | 22 comments
- Comment on Dogma at 25: How a controversial Catholic comedy became practically impossible to see 3 months ago:
A while ago, like mid-to-late aughts maybe, it was in vogue to joke about Ben Affleck being a shitty actor. I haven’t seen all his roles and granted I’m sure he’s had his duds, but the existence of the Dogma parking garage scene was always evidence enough to me that he had the chops.
- Comment on Weekly “What are you playing” Thread || Week of October 20th 3 months ago:
So close to great. I wish more developers were making environmentally detailed, high production value, single player linear games like Callisto Protocol. Just that little bit better executed to round out the total package.
- Comment on Weekly “What are you playing” Thread || Week of October 13th 4 months ago:
I played the demo up to the first couple battles just to get a taste of how that works. No question, I am very excited to get my hands on it. I’m generally a sub-$20 patient gamer, but this is one I’ll be getting sooner. I’ll still probably wait for the holiday season to see if it drops down at all because I’ve got plenty to keep me busy in the meantime.
- Comment on Weekly “What are you playing” Thread || Week of October 6th 4 months ago:
I gotta vent a little about Jedi Survivor - I really did not enjoy it much at all and am surprised it was so critically lauded. The combat aims for souls-like but is way too twitchy and glitchy to make it feel fun and rewarding. I came out of 60% of combat encounters feeling bored, 20% feeling relieved that some erratic imbalance or technical tomfoolery didn’t make me repeat it, and 10% feeling frustrated for the same reason but on the other side.
The same core issues affected the bosses too. I didn’t feel like the game earned my dedication to “solving the puzzle” the way games like Elden Ring and Returnal do.
Exploration was mostly fine in a zone-out kind of way but grew quite stale by the end, being the same vertical platforms and grapple spots on every section of every world. And the story too was just too out of focus. The whole Tanalorr thing was a late first-act development completely divorced from the course of the opening, and there was never a clear or necessary enough idea of why they wanted to get there to justify it becoming a priority to drive the story.
spoiler
By the time they were trying to chase down the last compass, they’d garnered enough attention from the raiders and the empire that it no longer felt like a hidden secret. And the fact that all Cal had to do to get there was press a button to align the arrays…how long would they have been safe on Tanalorr before the empire figured that out? It simply never felt like it was worth the trouble everyone was going to for it.
I still like the characters, but I was desperate to be done by the time I was fighting a notable turn-of-the-second-act boss, whose appearance elicited an eyeroll rather than excitement. I set the game to story mode at that point and just rushed the ending.
While that was going on though, I did play Animal Well all the way through (“layer 1” anyway), and that was extraordinary fun.
- Comment on What are the scariest games you've played? 5 months ago:
Fatal Frame has gotten lost to history a bit, but I remember those games having the reputation as being the scariest that games have ever gotten when they were new.
- Submitted 5 months ago to gaming@beehaw.org | 7 comments
- Comment on Clair Obscur: Expedition 33 - The First Preview [IGN] 5 months ago:
The turn-based with real-time elements reminds me of Sea of Stars and Shadow Hearts, which are both excellent titles in my mind for this game to associate itself with. Looks really flashy too with the menu, camera movement, and slowdown effects (hopefully that wouldn’t get old with too much repetition).