theangriestbird
@theangriestbird@beehaw.org
Baby Billy’s Banana Hammock
- Submitted 11 hours ago to gaming@beehaw.org | 0 comments
- Comment on Why console makers can legally brick your game console 1 day ago:
i guess that sort of makes sense, like if you’re hacking the thing to install your own software, Nintendo says “have fun outside but you can’t come back to our garden”.
But it also doesn’t because Nintendo has the power to remove functionality that I already paid them for. Even if I tinker with my device, why does that mean that I can never go back to the stock Switch experience that I paid for?
- Submitted 1 day ago to gaming@beehaw.org | 0 comments
- Comment on Blades of Fire | Review Thread 1 day ago:
not sure why that is such a dealbreaker to some people, but sure
- Comment on Lies of P is getting difficulty options to make the Soulslike more accessible [VGC] 1 day ago:
interesting. I was watching some videos comparing the two yesterday, and honestly i came away still feeling like Souls combat speed is fairly realistic. This bloke makes fair points about the true practicality of a huge greatsword, and swings at a speed that is maybe two swings per second. A DS1 claymore has similar swing speed, particularly in two-handed mode. The DS1 Zweihander is right on that line between “realistically-sized” and “anime-size”, and I would agree that they make that thing look heavier than a real zwei.
On the flip side, the longsword is barely any faster than the claymore, so I could see that feeling unrealistic. I guess my brain just likes to rationalize that sort of thing away, like “yeah that seems slow but maybe I would fight carefully like that too if I was fighting multiple people that were actually trying to actually kill me”. Do you disagree with that? Do you feel like you would still swing a longsword at two or three swings a second if you were in a life-or-death fight?
- Submitted 1 day ago to gaming@beehaw.org | 2 comments
- Submitted 2 days ago to gaming@beehaw.org | 0 comments
- Comment on Lies of P is getting difficulty options to make the Soulslike more accessible [VGC] 2 days ago:
right there with you. and there are SO MANY levers they could pull under the hood to tweak the difficulty without fundamentally changing the fights. Adjusting stuff like poise, estus flasks, flask consumption time, etc could all make the game easier for folks without changing the fights themselves too much.
- Comment on Lies of P is getting difficulty options to make the Soulslike more accessible [VGC] 2 days ago:
it’s very comfy here in my bubble and i have no problems with that
- The Most Popular Window Air Conditioner Has Disappeared from Store Shelves [Aftermath]aftermath.site ↗Submitted 3 days ago to technology@beehaw.org | 4 comments
- Comment on Lies of P is getting difficulty options to make the Soulslike more accessible [VGC] 3 days ago:
in souls, the 2-handed longswords that are a realistic size are fast when you wield them in 2-handed mode. the ones that are slow are anime sized, so they are reasonably slower
- Comment on Lies of P is getting difficulty options to make the Soulslike more accessible [VGC] 3 days ago:
have you swung a melee weapon before in real life, like maybe a baseball bat? Does swinging the bat happen instantaneously, or do you have to wind up the swing for momentum? Would a bigger, heavier bat be faster or slower to swing?
Souls games have slow melee attacks compared to something like Devil May Cry, but the speed is intended to be more realistic compared to those kinds of speedy action games. Just apply real life logic to it, and it should make more sense. If the weapon you are using is too slow for you, find a smaller, lighter one that would be easier to swing in real life. If starting out as a regular dude and then becoming more powerful is not appealing to you, or if realistic fights are not exciting to you, then maybe the Souls games just aren’t your bag.
- Lies of P is getting difficulty options to make the Soulslike more accessible [VGC]www.videogameschronicle.com ↗Submitted 3 days ago to gaming@beehaw.org | 21 comments
- Submitted 3 days ago to gaming@beehaw.org | 2 comments
- Comment on New ‘prestige’ physical game label Editions promises to ‘reinvent what it means to collect games’ [VGC] 4 days ago:
exactly! it’s a way to own a complete copy on disc, independent from the servers. I know there are other companies offering that specific thing, but more players in the space is a good thing imo
- Going Back to Fortnite to Ask Darth Vader the Hard Questions [Videogamedunkey, 2:54]www.youtube.com ↗Submitted 4 days ago to gaming@beehaw.org | 0 comments
- Comment on We did the math on AI’s energy footprint. Here’s the story you haven’t heard. 4 days ago:
Big article, but a great read! Some key excerpts:
This isn’t simply the norm of a digital world. It’s unique to AI, and a marked departure from Big Tech’s electricity appetite in the recent past. From 2005 to 2017, the amount of electricity going to data centers remained quite flat thanks to increases in efficiency, despite the construction of armies of new data centers to serve the rise of cloud-based online services, from Facebook to Netflix. In 2017, AI began to change everything. Data centers started getting built with energy-intensive hardware designed for AI, which led them to double their electricity consumption by 2023. The latest reports show that 4.4% of all the energy in the US now goes toward data centers. Given the direction AI is headed—more personalized, able to reason and solve complex problems on our behalf, and everywhere we look—it’s likely that our AI footprint today is the smallest it will ever be. According to new projections published by Lawrence Berkeley National Laboratory in December, by 2028 more than half of the electricity going to data centers will be used for AI. At that point, AI alone could consume as much electricity annually as 22% of all US households.
Let’s say you’re running a marathon as a charity runner and organizing a fundraiser to support your cause. You ask an AI model 15 questions about the best way to fundraise. Then you make 10 attempts at an image for your flyer before you get one you are happy with, and three attempts at a five-second video to post on Instagram. You’d use about 2.9 kilowatt-hours of electricity—enough to ride over 100 miles on an e-bike (or around 10 miles in the average electric vehicle) or run the microwave for over three and a half hours.
One can do some very rough math to estimate the energy impact. In February the AI research firm Epoch AI published an estimate of how much energy is used for a single ChatGPT query—an estimate that, as discussed, makes lots of assumptions that can’t be verified. Still, they calculated about 0.3 watt-hours, or 1,080 joules, per message. This falls in between our estimates for the smallest and largest Meta Llama models (and experts we consulted say that if anything, the real number is likely higher, not lower).
One billion of these every day for a year would mean over 109 gigawatt-hours of electricity, enough to power 10,400 US homes for a year. If we add images and imagine that generating each one requires as much energy as it does with our high-quality image models, it’d mean an additional 35 gigawatt-hours, enough to power another 3,300 homes for a year. This is on top of the energy demands of OpenAI’s other products, like video generators, and that for all the other AI companies and startups.
But here’s the problem: These estimates don’t capture the near future of how we’ll use AI. In that future, we won’t simply ping AI models with a question or two throughout the day, or have them generate a photo. Instead, leading labs are racing us toward a world where AI “agents” perform tasks for us without our supervising their every move. We will speak to models in voice mode, chat with companions for 2 hours a day, and point our phone cameras at our surroundings in video mode. We will give complex tasks to so-called “reasoning models” that work through tasks logically but have been found to require 43 times more energy for simple problems, or “deep research” models that spend hours creating reports for us. We will have AI models that are “personalized” by training on our data and preferences.
By 2028, the researchers estimate, the power going to AI-specific purposes will rise to between 165 and 326 terawatt-hours per year. That’s more than all electricity currently used by US data centers for all purposes; it’s enough to power 22% of US households each year. That could generate the same emissions as driving over 300 billion miles—over 1,600 round trips to the sun from Earth.
- New ‘prestige’ physical game label Editions promises to ‘reinvent what it means to collect games’ [VGC]www.videogameschronicle.com ↗Submitted 4 days ago to gaming@beehaw.org | 5 comments
- Comment on As Gamers Express Concern About Borderlands 4 Potentially Costing $80, Gearbox Chief Randy Pitchford Says: ‘If You’re a Real Fan, You’ll Find a Way to Make It Happen’ 4 days ago:
Just putting this out there: wouldn’t a multiplayer-focused game like Borderlands be relatively shielded from the lads out on the high seas? Sure fitgirl could hook you up for a single-player campaign, but who tf wants to play Borderlands solo?
- French trade union says Ubisoft CEO will be summoned at harassment trial of three former execs [VGC]www.videogameschronicle.com ↗Submitted 4 days ago to gaming@beehaw.org | 0 comments
- Submitted 5 days ago to gaming@beehaw.org | 2 comments
- Submitted 5 days ago to gaming@beehaw.org | 5 comments
- Comment on Former PlayStation exec says "$70 or $80" games are a "steal": "As long as people choose carefully how they spend their money, I don't think they should be complaining" 1 week ago:
“as long as people spend less money on games overall things will be fine!” Easy to say when you’re retired from the industry. I don’t think anyone in the industry would appreciate the implications of that…
- ‘Doom: The Dark Ages’ DRM Is Locking Out Linux Users Who Bought the Game [404 Media]www.404media.co ↗Submitted 1 week ago to gaming@beehaw.org | 16 comments
- Comment on Fortnite now lets you chat with Darth Vader using generative AI speech [Eurogamer] 1 week ago:
That is a fair point! That could be neat. Still not worth the environmental cost of using this technology, but interesting in a vacuum!
- Comment on This Chatbot Promises to Help You Get Over That Ex Who Ghosted You [404 Media] 1 week ago:
don’t worry, the AI can do that too!
- Comment on Fortnite now lets you chat with Darth Vader using generative AI speech [Eurogamer] 1 week ago:
developers have been working on this, but it doesn’t scale to games in the way you might think. For one, games have to communicate with data centers to process LLMs, so we will still have to deal with the lag of data transmission and processing. The other problem is that, in general, the AI are not very good. ChatGPT has all the hype because it is very convincing, but it does not actually know what it is talking about. Go ask ChatGPT to add up 5 multi-digit numbers and watch it fail at a task that your pocket calculator can complete in seconds. All these LLMs are doing is taking your input and spitting out a response that sounds correct based on how people usually respond to that input. In the context of a game, this means that any dynamic conversation you might have with an NPC would go flying off the rails pretty quickly. Go watch the video in the linked article and see how it holds up as of 2024.
- Fortnite now lets you chat with Darth Vader using generative AI speech [Eurogamer]www.eurogamer.net ↗Submitted 1 week ago to technology@beehaw.org | 7 comments
- Fortnite now lets you chat with Darth Vader using generative AI speech [Eurogamer]www.eurogamer.net ↗Submitted 1 week ago to gaming@beehaw.org | 6 comments
- Submitted 1 week ago to technology@beehaw.org | 12 comments