I mean there are harder parts but that’s all, I rarely failed in my first playthrough and second now
Haha, currently playing rdr2 again right now. There are plenty of terrible missions in the game. Depending on if you’re talking regular missions or story missions, some of the story missions where you shoot up the whole damn town are stupid, and then you just go pay a bounty and it’s all okay. But, you can’t enter Blackwater under any circumstances or tye calvary comes in and shoots you up, dead within 10 seconds of stepping foot there.
Lots of essentially fetch quests, especially the ones where you go shake down people for loan money for strauss.
There are missions you can fail for venturing too far away from people, but you’re never told that until you’re too far away already. This is just what I could think of off the top of my head.
mox@lemmy.sdf.org 2 months ago
I consider every mission that starts with an unskippable cut scene, especially one that lasts several minutes, to be bad. Needlessly wasting the player’s time is unforgivable.
I consider every mission that instantly fails if you step outside an invisible and unstated boundary, especially in an open world game, to be bad. Punishing the player for creative thinking is unforgivable.
So I guess I don’t get to be in your club. But I’m glad you had a good time!
scrubbles@poptalk.scrubbles.tech 2 months ago
I disagree. That was deliberate because you were meant to slow down and experience Arthur’s life.
mox@lemmy.sdf.org 2 months ago
Make your cut scene compelling, or at least interesting, and people will slow down and experience it willingly. Once.
Force players to slog through your cut scene whether they enjoy it or not, and you’re just being self-indulgent, ignoring the fundamental purpose of a game (entertainment) in favor of your own ego. If you want to do that, make a movie, not a game.
Forcing them to do it again after they’ve already watched it (during a subsequent play-through, or after your game crashed during the mission, or because they made a mistake and want to try again) is well beyond game designer arrogance; it’s just plain bad software design.
Red Dead Redemption 2 is particularly bad in this area, as it has cut scenes as long as ten minutes, and not only forces them down the player’s throat, but also makes it impossible to save the game just afterward, so fully retrying a mission requires slogging through the cut scene again.
NocturnalMorning@lemmy.world 2 months ago
I don’t know of any unskippable cutscenes in RDR2. At least in the open world part of the game, I’ve been able to skip aby cutscene I’ve wanted too.