But do they need a PSN account for it is what I want to know.
PlayStation VR2 players can access games on PC with adapter starting on August 7
Submitted 6 months ago by Dasnap@lemmy.world to games@lemmy.world
Comments
Rayspekt@lemmy.world 6 months ago
Pacmanlives@lemmy.world 6 months ago
Fuck yeah!!! The hardware is great for this headset just not many games on the PS5. Which has made me disappointed
Melonpoly@lemmy.world 6 months ago
Most of that hardware isn’t supported in pc
Kolanaki@yiffit.net 6 months ago
I still wonder if they will eventually go the other way around, too, and let me use my Quest with the PS5 for things like RE4 VR.
NOT_RICK@lemmy.world 6 months ago
60 bucks, not bad!
warm@kbin.earth 6 months ago
Woo proprietary bs!
NOT_RICK@lemmy.world 6 months ago
Sony seems to have the delusion that their recent PC plays will get people onto their platform. It’s silly
Kolanaki@yiffit.net 6 months ago
Adaptive triggers make sense because not many games use it even on PS5 and it’s a very specific function that isn’t replicated by any other hardware; but why doesn’t eye tracking or HDR work? That shit should be pretty universal to all displays and cameras.
BaroqueInMind@lemmy.one 6 months ago
Because their eye tracking and HDR software are made with proprietary licenses they don’t want to pay to port over from PS5’s flavor of BSD to whatever OS you run on PC.
EveningNewbs@lemmy.world 6 months ago
Because support is missing from SteamVR, existing games, or both.
NOT_RICK@lemmy.world 6 months ago
Someone told me adaptive triggers work in some games on PS5 controllers, I don’t know why the VR controllers couldn’t do the same. Maybe I just heard wrong
SnugZebras@lemmy.blahaj.zone 6 months ago
Especially disappointing since adaptive triggers and whatnot work on the dual sense when plugged into a pc
woelkchen@lemmy.world 6 months ago
How is 60 dollars not bad for what a slightly better USB C cable could also do if Sony had cared to develop a proper firmware update?
EveningPancakes@lemm.ee 6 months ago
I’m new to VR. Over the past few months I was considering a Meta Quest 3, specifically because I wanted to finally play Half-Life Alyx. However, I really didn’t want to give Meta money/data (I deleted Facebook back in 2019), so that’s why I’ve held off for so long in hopes that either Valve updates the Index or another option comes out.
Could you elaborate what I’m missing with some of these features compared to a Meta Quest 3 or Valve Index?
HDR - I understand colors won’t be as deep and brightness/blacks as high/deep which is a bummer considering the OLED screens inside the PSVR. I don’t think the Meta Quest 3 had HDR? Neither does the Index?
Headset feedback - vibration on head? I’m assuming the other headsets don’t have this, so I’m not missing much from PC games that don’t leverage this.
Eye tracking - I don’t believe Meta Quest 3 has this, neither does the Index? So it’s in parity with the PC feature set?
Adaptive Triggers - I have a PS5 and when this feature turns on, it’s kinda cool for a second but then it gets old fast. The only really good execution of Adaptive Triggers I’ve experienced so far is in Returnal. I just finished up FF7 Rebirth and the adaptive trigger sequences in there seemed dumb and unnecessary.
Haptic feedback - is this just a more detailed rumble?
I guess my main question is, doesn’t this seems like the better option when compared to a Valve Index or Meta Quest 3? For my particular circumstance,I don’t mind being tethered by a cable (at least I don’t think I will, again I’m new to VR. Besides I’d be tethered anyway using a meta quest 3 on PC) and the headset screens on the PSVR2 seem to be really nice compared to the others.
deadcade@lemmy.deadca.de 6 months ago
It really depends how the release turns out. Eye tracking is often used in social VR games like VRChat, and it can help increase peformance, but that often requires setup. The other “features” are not standard or completely lacking in PC VR, like “headset feedback” or adaptive triggers. These wouldn’t be used in any games even if the hardware/software was capable of it.
Compared to the Valve Index, the PSVR2 has a higher screen resolution, OLED, no finger tracking (different controllers), and inside-out tracking instead of base station tracking. It looks like a really good option, at a really good price (compared to other “consumer” PC VR headets like the Index). From what I can tell, you’re not really “missing” any major hardware features when using PSVR2 on a PC compared to an Index (depends on implementation, will be obvious at release). Although the lack of eye tracking when the hardware is capable is kind of a bummer.
Wait this one out for initial reviews, but if those are good, the PSVR2 seems like a very good option for PC VR (Although only “casual”, like playing games, social vr, etc. compared to “competitive” like very high level play at Beat Saber, shooters, etc).
Do note that this is just looking at PC VR exclusive headsets. “Standalone” headsets like the Meta Quest lineup offer similar VR hardware specs at a similar or lower cost. These come with the downside of having to “stream” from a PC rather than using raw display output (for games not natively supported on the headset). The privacy aspect of standalone headsets needs to be considered too. Most run a version of Android, which comes with just as much (or more) telemetry as an average Android smartphone.
As for being tethered, you get used to it pretty quickly. The main problem is that the cable is being used, and will break after some time. They are often expensive to replace, like on the Index. With standalone headsets, the cable is often USB-C and a lot cheaper to replace. I don’t know how replacement cables for the PSVR2 are handled.
atocci@lemmy.world 6 months ago
Yeah that’s quite the letdown. I’ve been hoping to upgrade my VR headset from a Quest 2 and I was looking forward to this so I could get away from Meta, but those features were a big part of the appeal of the PS VR2. I don’t own a PS5, so buying a headset that should be able to do all these things but can’t would kinda sting. It seems this was intended as more of a bonus for existing PS VR2 owners rather than an attempt to drive sales to PC-only players. I hope those features do make their way to PC eventually, because HDR on the OLED screen would make this an amazing PC VR headset and I really wanted that.
Flaky@lemmy.zip 6 months ago
AFAIK, HDR was theorised by a third-party driver developer (iVRy) to have problems on AMD GPUs, so Sony disabled it. They also theorised that eye-tracking was disabled as SteamVR at the moment doesn’t support it (though it will be in the future), and that issues with USB communication was why they weren’t able to do it properly either with the adapter having a more direct connection. The adapter should be able to support it when SteamVR is updated, so hopefully Sony releases firmware updates for the adapter.
twitter.com/iVRy_VR (I’d provide a Nitter link but it’s playing up right now. Use whichever redirector extension if you’re that bothered.)
Eggyhead@kbin.run 6 months ago
As someone who just has a PSVR2 and a PS5, I agree. I think being able to include those features in PCVR games might entice VR developers to provide more feature rich ports of their games to PS5. Here's hoping it just needs some kind of official driver or something.
aciDC14@lemmy.world 6 months ago
Damn…