deadcade
@deadcade@lemmy.deadca.de
- Comment on Beeper couldn’t bring iMessage to Android — but it can still make a great chat app 1 month ago:
I don’t have a direct source other than the source code of the software they use: github.com/mautrix/signal
When using one of their “cloud hosted” bridges, the bridge software (that connects between Matrix/Beeper and other protocols) has to read all message content. Otherwise, it’s impossible to bridge to another protocol. E2EE becomes end (other users) to bridge (beeper) encryption.
With “local hosted” bridges, E2EE stays intact, but messages can’t be sent/received if the device hosting the bridge is unavailable.
In the future, with MLS (a different E2EE protocol), it could be possible to keep E2EE even when bridging to Matrix on cloud hosted bridges.
- Comment on 25 FPS default to 50 Hz instead of 75 (OLED) 5 months ago:
What difference does it make updating the screen 75 times per second if you’re only getting 25 different images per second? The OLED screen (iirc) doesn’t visually change during every screen refresh (if the displayed frame is the same). Limiting to 25/50/75hz would have zero visual difference at 25fps, but would draw more power at higher refresh rates.
- Comment on Steam News - Introducing SteamVR 2.0 6 months ago:
I did buy an index and I wouldn’t be able to go back to full “inside-out” camera tracking. Just doesn’t work for some games.
- Comment on Steam News - Introducing SteamVR 2.0 6 months ago:
This is a very rushed update. SteamVR on Windows will be lacking some features a lot of people got used to, but it runs. (Main one I ran into so far is screenshot management, but a lot of the big picture mode UI is not accessible due to a controller being required to push buttons)
SteamVR on Linux however, is a complete mess. It was also a mess on SteamVR 1.x, but 2.0 broke so many things. Launching any of the included apps such as room setup, changing settings, taking screenshots. I really hope they add the last 1.x version as an update branch for compatibility reasons, 2.0 is simply not ready on Linux.
Also, good luck everyone on the keyboard. It’s supposed to have support for using multiple controllers, but it has been dropping and duplicating keypresses for me.
- Comment on Unity adding a fee for devs for each time a game is installed, after certain thresholds 8 months ago:
Ah yes, because it’s that difficult to spoof a new PC. You can run a tool similar to a kernel level anti cheat “ban bypass”, run the game, and cost the developer up to 20 cents. With a relatively simple script, this can be done many times per hour on a single PC, easily racking up cost for the developers.
This is a bad idea, no matter how you implement it. If it goes through, it will be abused.