Comment on Unity adding a fee for devs for each time a game is installed, after certain thresholds

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deadcade@lemmy.deadca.de ⁨1⁩ ⁨year⁩ ago

Ah yes, because it’s that difficult to spoof a new PC. You can run a tool similar to a kernel level anti cheat “ban bypass”, run the game, and cost the developer up to 20 cents. With a relatively simple script, this can be done many times per hour on a single PC, easily racking up cost for the developers.

This is a bad idea, no matter how you implement it. If it goes through, it will be abused.

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