Except that that is a back pedal on their part and their FAQ plainly says they actually have no way of tracking what is a new install versus a re-install; which is why they decided to count all installs to begin with.
Comment on Unity adding a fee for devs for each time a game is installed, after certain thresholds
Zacryon@feddit.de 1 year agoAccording to the article only installs on new devices are counted.
Furthermore this only takes efrect after a certain threshold of income revenue and installs.
Ktanaqui@lemm.ee 1 year ago
deadcade@lemmy.deadca.de 1 year ago
Ah yes, because it’s that difficult to spoof a new PC. You can run a tool similar to a kernel level anti cheat “ban bypass”, run the game, and cost the developer up to 20 cents. With a relatively simple script, this can be done many times per hour on a single PC, easily racking up cost for the developers.
This is a bad idea, no matter how you implement it. If it goes through, it will be abused.
Zacryon@feddit.de 1 year ago
Not arguing with that. I totally agree with you. Just wanted to correct the comment.