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Steam News - Introducing SteamVR 2.0

⁨170⁩ ⁨likes⁩

Submitted ⁨⁨1⁩ ⁨year⁩ ago⁩ by ⁨simple@lemm.ee⁩ to ⁨games@lemmy.world⁩

https://store.steampowered.com/news/app/250820/view/3739736044830869589

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  • deadcade@lemmy.deadca.de ⁨1⁩ ⁨year⁩ ago

    This is a very rushed update. SteamVR on Windows will be lacking some features a lot of people got used to, but it runs. (Main one I ran into so far is screenshot management, but a lot of the big picture mode UI is not accessible due to a controller being required to push buttons)

    SteamVR on Linux however, is a complete mess. It was also a mess on SteamVR 1.x, but 2.0 broke so many things. Launching any of the included apps such as room setup, changing settings, taking screenshots. I really hope they add the last 1.x version as an update branch for compatibility reasons, 2.0 is simply not ready on Linux.

    Also, good luck everyone on the keyboard. It’s supposed to have support for using multiple controllers, but it has been dropping and duplicating keypresses for me.

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    • simple@lemm.ee ⁨1⁩ ⁨year⁩ ago

      That’s a shame, I was hoping they would improve Linux support considering how much Valve doesn’t want to rely on Windows.

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    • themoonisacheese@sh.itjust.works ⁨1⁩ ⁨year⁩ ago

      To be entirely honest SteamVR has never worked for me on Linux and this is the first time it has launched at all.

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      • qwertyqwertyqwerty@lemmy.one ⁨1⁩ ⁨year⁩ ago

        This is one of the last things holding me to Windows on my gaming PC. Last time I tried it in Linux I could not get it to recognize my Vive properly.

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      • Nilz@sopuli.xyz ⁨1⁩ ⁨year⁩ ago

        X or Wayland? I had lots of issues with Wayland and X seemed to work a lot better. I still prefer to do VR on Windows.

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    • Waluigis_Talking_Buttplug@lemmy.world ⁨1⁩ ⁨year⁩ ago

      Also where is the button to make steamvr the openxr default? I was using the beta and there just wasn’t one like there was in SVR 1

      As someone who uses a Quest, I occasionally have to swap it to occulous and even VirtualDesktop has their own now.

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      • jukibom@lemmy.world ⁨1⁩ ⁨year⁩ ago

        It should pop up on the desktop steam vr window thingy if it’s not default

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  • miketunes@lemmy.world ⁨1⁩ ⁨year⁩ ago

    We have a VR lemmy community for those interested: !virtualreality@lemmy.world

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  • ZephyrXero@lemmy.world ⁨1⁩ ⁨year⁩ ago

    I wonder if this is a sign the rumored “Deckard” stand-alone VR device is getting announced soon…

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    • Waluigis_Talking_Buttplug@lemmy.world ⁨1⁩ ⁨year⁩ ago

      On that subject, I don’t know how much I’d value a “stand alone” vs just a wireless PCVR headset from valve.

      I bought a Quest 3 and while I actually really like the hardware, the stand alone games are just meh. Im spending way more time using it as a wireless PCVR headset for flat to vr mods than any dedicated Quest games.

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      • Swedneck@discuss.tchncs.de ⁨1⁩ ⁨year⁩ ago

        i just want a VR headset that i can afford and won’t send retinal scans to facebook…

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      • jukibom@lemmy.world ⁨1⁩ ⁨year⁩ ago

        There are rumours abound that it may well be a wireless pcvr headset with an optional “base station” which is essentially a beefed up steam deck for the TV. I hope that’s true because that would be ideal for people with existing PCs but who knows

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      • deadcade@lemmy.deadca.de ⁨1⁩ ⁨year⁩ ago

        I did buy an index and I wouldn’t be able to go back to full “inside-out” camera tracking. Just doesn’t work for some games.

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    • notfromhere@lemmy.one ⁨1⁩ ⁨year⁩ ago

      Considering they completely broke Linux, I don’t think we’ll see a Deckard, at least not one that is Linux based.

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  • DoucheBagMcSwag@lemmy.dbzer0.com ⁨1⁩ ⁨year⁩ ago

    Hopefully getting ready for Deckard…oh man

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