I was exploring the fps and refresh rate slider and I realized that when setting the framerate limiter to 25, the refresh rate was incorrectly set to 50Hz on the OLED version, when the 75 Hz setting would be a more appropriate setting, for the same reason 30 fps is at 90 Hz and not 60 Hz. Anyone else seeing the same behavior? Is there an explanation I’m missing here?
What difference does it make updating the screen 75 times per second if you’re only getting 25 different images per second? The OLED screen (iirc) doesn’t visually change during every screen refresh (if the displayed frame is the same). Limiting to 25/50/75hz would have zero visual difference at 25fps, but would draw more power at higher refresh rates.
Cralder@feddit.nu 11 months ago
50hz draws less battery so my guess is that they assume players who cap their frame rate at 25 are in need of battery life over low latency, because why else would you cap it that low?
Idk but that’s what I would do
TheHobbyist@lemmy.zip 11 months ago
Where did you see it draw less? And by how much? Computing 50 frames per second does draw less than computing 75, but a display to render at 50 or 75, I have not seen anything with respect to consumption, so I’m curious.
Cralder@feddit.nu 11 months ago
I have just heard it mentioned in regards to both the steam deck and smartphones with high refresh rates. I don’t know by how much the battery is affected but I know that lower refresh rate draws less. That why smartphones have variable refresh rate and lower their refresh rate to like 1hz when nothing is happening on screen. You can Google it if you want more info