That’s shitty, but thankfully, we have the emulation community.
ESA says members won’t support any plan for libraries to preserve games online
Submitted 6 months ago by chloyster@beehaw.org to gaming@beehaw.org
https://www.gamedeveloper.com/business/esa-org-won-t-cooperate-game-preservation
Comments
FlashMobOfOne@beehaw.org 6 months ago
lud@lemm.ee 6 months ago
Sadly emulation is seemingly non-existent for newer consoles like PS4 and Xbox one (PS3 is pretty emulatable but fairly demanding, Xbox 360 emulation is last I checked still pretty poor) Luckily most of the games on newer consoles are released on PC.
overload@sopuli.xyz 6 months ago
I remember ps3 emulation a few years ago was determined too hardware intensive, nowadays it can be done on mid level hardware. PS4 and Xbox One is going to happen, just depends on when.
steal_your_face@lemmy.ml 6 months ago
They’re working it, don’t worry.
adespoton@lemmy.ca 6 months ago
The big one for me is: how do we preserve online games? The ones with a server-side component?
Even bnetd had issues, although I think that time is over; but what about when we the public never had access to the game core in the first place?
Hathaway@lemmy.zip 6 months ago
We need devs, like the maker of the Falcon 4 games to “leak” source code. Its the only reason the worlds premier combat flight sim run on a game released in the 90’s.
Should I be talking about a game that released the same year I was born? No. I’m so glad someone kept it all.
Kissaki@beehaw.org 6 months ago
ESA - European Speedrunner Assembly
/me gets confused by comments and content.
Electronic Software Association
Ah…
dev_null@lemmy.ml 6 months ago
I was also confused what the European Space Agency has to do with this
Droechai@lemm.ee 6 months ago
Datacenters… in SPACE!
tal@lemmy.today 6 months ago
I mean, okay. But it’s not really the ESA’s responsibility to archive art and cultural works for posterity. They’re going to care about whether it’s going to affect their bottom line and if the answer is “yes”, then they probably aren’t going to support it. Why ask them?
There was a point in time in the US when a work was only protected by copyright if one deposited such a work with the Library of Congress. That might be excessive, but it could theoretically be done with video games. Maybe only ones that sell more than N copies.
en.wikipedia.org/wiki/Legal_deposit
Legal deposit is a legal requirement that a person or group submit copies of their publications to a repository, usually a library. The number of copies required varies from country to country. Typically, the national library is the primary repository of these copies. In some countries there is also a legal deposit requirement placed on the government, and it is required to send copies of documents to publicly accessible libraries.
chloyster@beehaw.org 6 months ago
I agree it shouldn’t be the ESA’s responsibility. However as it says in the article:
In 2023, the Video Game History Foundation revealed 87 percent of games released pre-2010 were currently not preserved in any capacity. Attempts previously made by the Library of Congress were halted by the ESA, which said it’d rely on publishers to take care of those efforts themselves.
So the ESA have made themselves the problem by halting such attempts
tal@lemmy.today 6 months ago
It’s still circular. The ESA doesn’t run the Library of Congress. They can argue that the LoC shouldn’t do that, but they don’t have decision-making authority in that.
Uranium3006@kbin.social 6 months ago
mandate it with full source code to participate in copyright related lawsuits of the work, and mandate all materials get posted online after the work enters public domain
Dippy@beehaw.org 6 months ago
Well this is disappointing. I wonder what % of games will be lost media in 15 years
millie@beehaw.org 6 months ago
Only the ones that don’t get cracked.
Paradachshund@lemmy.today 6 months ago
Shitty corporate backed agency supports corpos. More news at 11.