Kissaki
@Kissaki@beehaw.org
- Comment on 'Dark Patterns' became normalized: When asked to build web pages, LLMs use manipulative design practices they learned from web pages generated by humans, study says 3 weeks ago:
and then modify these using neutral prompts to meet a business goal (e.g., “increase the likelihood of us selling our product”).
That how deceptive design gets introduced by humans too…
- Comment on New Steam Controller 2 and VR controller designed got leaked 3 weeks ago:
All I hope for is that the Controller fits well in my long thin hands - like the fat Steam Controller does.
With the right joystick in place, it’s certainly a product I may buy. The Steam Controller trackpad was not a sufficient alternative for joystick input when most games designed input with the right joystick in mind. Aiming and camera control with a variable and non-tactile deadzone and input default of trackpad camera controls has always been annoying to me.
- Comment on New Steam Controller 2 and VR controller designed got leaked 3 weeks ago:
lol
- Comment on Hackers breach Andrew Tate's online university, leak data on 800,000 users 3 weeks ago:
I stumbled over this video going over what’s in the leaked data dump (14 GB of text) and potential consequences (it’s pretty good/concise) [timestamped]: youtu.be/j84gB2cbNps?si=msCVMyQzdCaf-VHs&t=47…
- Comment on Hackers breach Andrew Tate's online university, leak data on 800,000 users 3 weeks ago:
It’s bad publicity. A failure to protect their customer data and people may cancel due to it or evade them in the future. It’s also an opportunity to report on or discuss their other criticisms.
I can’t speak for them; but it still seems like viable and productive activism to me, whether they do direct or indirect [monetary or personal] damage or not.
- Comment on Hackers breach Andrew Tate's online university, leak data on 800,000 users 3 weeks ago:
It’s not even a blow to his pocket if monthly pay continues.
If it’s only email addresses and chat logs I wouldn’t call it doxxing either.
- Comment on Billionaire Waits Outside Supermarket To Fight Call Of Duty Fan 4 weeks ago:
Do they drop coins when you punch them?
- Comment on Young people were becoming more anxious long before social media, and we should not be fixated on simplistic explanations that reduce the issue to technical variables, researcher says 4 weeks ago:
Did it get worse with the internet or social media?
- Comment on Young people were becoming more anxious long before social media, and we should not be fixated on simplistic explanations that reduce the issue to technical variables, researcher says 4 weeks ago:
What do you mean by that? Isn’t science always searching for answers?
- Comment on Young people were becoming more anxious long before social media, and we should not be fixated on simplistic explanations that reduce the issue to technical variables, researcher says 4 weeks ago:
Links song Porcupine Tree - Fear of a Blank Planet.
- Comment on Young people were becoming more anxious long before social media, and we should not be fixated on simplistic explanations that reduce the issue to technical variables, researcher says 4 weeks ago:
I don’t think that causation is evident or certainly or obviously factual. The negative interpretation is something you learn and internalize from your environment. You seem to already be in it, so I’m sure it may be hard to see an alternative. But I imagine education is neutral. And having zero power is an absolut defeatist mindset that is a conclusion of a lot of input and experience rather than a natural mindset from access to education.
I’m sure there is an alternative way of life, if the environment were different, if education were different, not less, but a different environment and approach, that people could become concerned but confident and active rather than scared and defeatist.
You said zero power. But looking back, every big social shift was in situations where individuals felt powerless. I can certainly see and feel powerless. But looking back into history, I feel like that individual conclusion should not be extrapolated to our society overall, and in consequence, ourselves as individuals within that society.
- Comment on Young people were becoming more anxious long before social media, and we should not be fixated on simplistic explanations that reduce the issue to technical variables, researcher says 4 weeks ago:
Very good.
With that many camera scenes and him walking towards or away, I repeatedly thought of how he must have went back and forth to place or get the camera. Factually walking the path three times. For so many cuts and places. That’s quite a commitment.
- Comment on US justice department plans to push Google to sell off Chrome browser 4 weeks ago:
Being the gateway, access point, and ad server of the internet certainly does not bode well for fairness or openness, or stability (in more ways than one).
I hope something comes out of it. I’ll be interested to read the courts assessment and reasoning.
- Comment on Who wants a stretchable screen? 4 weeks ago:
Finally, when something is hard to read because it’s small I can stretch it!
- Comment on Valve must address swastikas and other hate on Steam, writes US senator in a letter to Gabe Newell 4 weeks ago:
What’s your problem with ADL? I’m not very familiar with them.
- Comment on Freevee sent to Amazon graveyard 5 weeks ago:
but is US only
- Comment on There is an Easter egg on the Half-Life 2 Anniversary Documentation webpage 5 weeks ago:
I mentioned it in a comment in the last post.
Really cool gimmick. Especially that you can use the gravity gun not only on the can, but all the website elements.
- Comment on Four Dead In Fire As Tesla Doors Fail To Open After Crash 5 weeks ago:
The title made it sound like a full lock-in. But one survived.
Harper grabbed a bar from his truck and handed it to another bystander, who managed to break the back window and pull the young woman to safety.
Tesla has faced criticism in the past for the design of its manual release levers, which are considered poorly designed and unintuitively placed.
- Comment on Half-Life 2 Anniversary Update 5 weeks ago:
Huge update, with a lot of changes, and workshop support. Valve does it again. Quality update for a very “old” title.
- Comment on Half-Life 2 Anniversary Update 5 weeks ago:
Half-Life 2 is currently free on Steam
From now through the weekend (until November 18th at 10am Pacific) Half-Life 2 is free to own , so if you’ve never played before, grab it now and keep it forever.
- Comment on Half-Life 2 Anniversary Update 5 weeks ago:
Haha, go to the bottom an grab the gravity gun - really cool gimmick
- Comment on The Walking Dead, The Expanse and more in the Telltale Collection Humble Bundle 5 weeks ago:
IsThereAnyDeal link - if you want to check prices or against your owned, wishlisted or ignored games
- Comment on Let's discuss: Mascot Platformers 5 weeks ago:
I forgot there was a sequel. At least I think I’ve seen it before.
Grow Up is currently 75% off on Steam. Very positive ratings, and watching this ign review, seems like a decent iteration with enough fresh content. I think I will buy it 🤔 and go climbing again :D
- Comment on GOG’s new preservation program intends to keep classic games playable ‘forever’ 5 weeks ago:
They’ve already been doing that, right? I assume this is marketing more than new or a change?
- Comment on ‘It gets more and more confused’: can AI replace translators? 5 weeks ago:
I’m playing the free hexceed, which - I have to assume - has an automated translation to German.
The exit button is labeled “Ausfahrt”. Which means road exit, not program exit. German has different words for them.
I found it very funny. Seeing the program leave as a road exit. But as a translation it’s bad of course.
- Comment on Weekly “What are you playing” Thread || Week of November 10th 5 weeks ago:
Is it good?
- Comment on Weekly “What are you playing” Thread || Week of November 10th 5 weeks ago:
I’m currently playing mainly the free hexceed, which to my surprise has a lot of free content. I found it mentioned elsewhere on Lemmy, and have been playing it since. hexceed is a hexagon puzzle game.
Being controllable mouse-only is nice. Needing focus it’s not always fitting to play though. :)
I also bought some pick-bundles and tried out Cash Cow DX, but it wasn’t for me.
- Comment on Let's discuss: Mascot Platformers 5 weeks ago:
playformers
You mean platformers, right? Or is playformers a term?
- Comment on Let's discuss: Mascot Platformers 5 weeks ago:
What do you think about full-degree aiming in platformers?
I like being able to play platformers with gamepads, but the Steam Controller has no right stick, and the track pad doesn’t feel appropriate/consistent enough for aiming.
Not that I have not played platformers with keyboard and mouse and enjoyed them. A good title will still win over a worse title, but in general, I think nowadays I prefer platformers without aiming anything.
Thinking of Webbed, I think I may have tried that with gamepad first, but had to switch to keyboard and mouse. Which worked well, and was a very enjoyable game. But I can’t chill on the couch with that control scheme.
- Comment on Let's discuss: Mascot Platformers 5 weeks ago:
For me, great platformers have fluid and responsive controls, and either implement a forgiving persisting experience (climbing the environment) or quick and not too far-off resets (level screens).
Platforming can be great in pure platformers, action platformers, 2d or 3d. They may shift but do not limit how stories can be told and how worlds or progression can be designed.
I imagine it can be difficult to balance forgiving platforming with challenges between novice and experienced players. Often, we see alternative or stretch-goal paths for collectibles or challenges, which is a good approach to serve both kinds of players - even if maybe not total novices.
Introducing game mechanics step by step can give good introductions and learning controls, preferably in-game without dialogue, popups, or text-only introductions. They can guide into a natural level and mechanics design progression, giving a natural progression across longer gameplay.