Oh don’t dismiss that they’re also graphics and programming wizards. They don’t work with the cutting edge, but they run circles around anyone on the lower end, making games look and run better on potato hardware is no easy feat.
I’d argue the optimization required to make something like that happen is significantly more skillful than all of the crap AAA stuff that takes 250gb and requires shader compilations every boot.
setsneedtofeed@lemmy.world 4 days ago
Visuals are very important in games, but Nintendo pursues clear and readable designs. Their games are easy to look at, and they age more gracefully than games pursuing realism.
SnotFlickerman@lemmy.blahaj.zone 4 days ago
The few times they’ve pursued more gritty realism (Twilight Princess) are all the times that haven’t aged as well.
Twilight Princess came out after Wind Waker, but Wind Waker obviously aged far better.
setsneedtofeed@lemmy.world 4 days ago
This is a good example. The cartoony graphics work well for Nintendo because it fits their hardware better as well.
For my personal example I can still play Starfox64 easily, but Goldeneye (one of my favorite childhood games) literally gives me a headache to look at. Goldeneye was going for a more realistic look on the engine of the time and aged terribly. Starfox is all big bright cartoon designs.