Ah yes the “sears” method of going out of business.
Comment on Ubisoft's Board is Launching an Investigation Into The Company Struggles
kerthale@lemmy.world 5 weeks ago
How about just the completely entitled attitude of the execs that think they can tell us how to enjoy something. Only to then whine that nobody wants to buy their 70 euro no better than mid game
M0oP0o@mander.xyz 5 weeks ago
Delphia@lemmy.world 5 weeks ago
They do damn near 10/10 work when they give a fuck, Thats probably the worst part.
Siege was damn near perfect as a tactical competitive shooter for the first few years. The Division was great, Just Cause was enormous fun and so on.
The problem is they hit a winner, and then milk it and milk it and milk it until we hate it or them.
ampersandrew@lemmy.world 5 weeks ago
I’m old enough to remember when Siege was a Rainbow Six game.
intensely_human@lemm.ee 5 weeks ago
Wait, that’s old now?
ampersandrew@lemmy.world 5 weeks ago
9 years old is pretty old for a video game. When it first came out, the goofiest thing about it was the guy who could heal you by throwing a syringe at you. Now everyone has goofy super powers and things that would never make sense in the same world as something like a Jack Ryan novel.
Suburbanl3g3nd@lemmings.world 5 weeks ago
My god Siege was good for the first few years. Intoxicatingly good multiplayer. Too bad they fucked it up trying to make it more CoD like. For example, I used to play with a completely hidden hud because it was so immersive and fun. Now it’s like rainbow six and Roblox had a baby and the weird game popped out. I can’t even hide my hud or crosshair any longer
Delphia@lemmy.world 5 weeks ago
Yes it was. It was so frigging good.
intensely_human@lemm.ee 5 weeks ago
they did a little bit of this to hell let loose. The primary thing that bothered me was how when the game came out there was no hit indicator whatsoever. no visual no sound nothing. it made for some very interesting gameplay. then they added it indicators, even if you’re like 100 yards away from somebody you can hear this bullet go “whap” if it hits them
WalnutLum@lemmy.ml 5 weeks ago
I love the division 1 and 2 but the first game had some MAJOR bullet soak issues for the first half-year of the game’s lifetime.
Massive always does good work despite Ubisoft, in my opinion.
Katana314@lemmy.world 5 weeks ago
Massive are the ones that made Star Wars Outlaws - so it seems the world disagrees with you.
I wasn’t so interested in Outlaws, but I’ve sometimes thought the criticism was slightly overblown. It looks a lot better than some other Ubi games.
garretble@lemmy.world 5 weeks ago
Honestly, Outlaws has flaws, BUUUUT it’s fun as hell. It’s a 7/10 game, but it’s fun. I enjoy my time with it even though I see some glitches here or there, or that the lip sync is a little jank.
It’s a big ass Star Wars game (with no AC towers hooray!) where you get to rub shoulders with scoundrels and play Sabacc and visit honestly cool locations that are visually impressive.
I feel like most of the issues it has is probably a function of “we need this game out by X date” versus the devs’ ability.
WalnutLum@lemmy.ml 5 weeks ago
It seems like a very polarizing game, you either really enjoy it or not at all.