Honestly I think that if ES6 is to Skyrim what FO4 is to FO3, it will probably be good.
The danger is if they try to replicate Starfield or FO76, ie. cut corners like crazy, be blinded by dollar signs in their eyes.
Comment on Is Elder Scrolls 6 doomed to fail? I can't see how it will work
simple@lemm.ee 3 months ago
They failed spectacularly with Fallout 4
Eh, not really. Fallout 4 has its share of fans and while the roleplaying and story was weak, I thought the world was well laid out and fun to explore. But yeah, none of their games are as good as Skyrim which says a lot because that game has a ton of issues itself.
I think ES6 can still be good but it needs a lot of change from Bethesda’s side. For one, they should either trash the engine or fix its issues. It’s unbelievable that everything in Starfield has a loading screen between it, ran poorly, and was still a buggy mess. The enemy AI was apparently unchanged for the last 20 years or so, because every NPC is still clunky and has trouble moving from A to B.
If anything I think starfield was exactly the kick in the nuts that Bethesda needed. Hopefully it motivates them to do better next time.
Honestly I think that if ES6 is to Skyrim what FO4 is to FO3, it will probably be good.
The danger is if they try to replicate Starfield or FO76, ie. cut corners like crazy, be blinded by dollar signs in their eyes.
I feel like in comparison to Starfield, ES6 should be smaller and more compact which should alleviate a lot of the other complaints I’ve seen.
At this point the hype alone will sell it. There may be some apprehensive players since starfield, but I don’t think it’ll impact them too much.
Also elder scrolls being their big IP, they kind of don’t have the wiggle room to screw this up.
exactly, I’m a huge ES fan who hated Starfield, but it is not causing me any grief over ES6. Almost all of the Starfield issues I had were due to the vastly different world(s) structure.
I’m so exited for Avowed to show me how else a skyrim like game can look and feel.
Idk, Outer Worlds was really lame, imo. It was honestly boring than most the Bethesda RPGs for me because it was basically trying to do the same type of thing as them but with way smaller worlds so it’s just not as interesting.
much better than Starfield though!
I think I played more of Starfield, frankly
They failed spectacularly with Fallout 4
Eh, not really. Fallout 4 has its share of fans and while the roleplaying and story was weak, I thought the world was well laid out and fun to explore
When I say failed, this is of course my own opinion. I personally feel like it was a failed game because of how simply unfun it is. I had to mod the game to extreme amounts just to get it to be believable and as enjoyable as Skyrim, Oblivion, other Bethesda games. It simply was not fun and its released state due to the horrible dialogue, basically lackluster and meaningless world. No matter where I explored, it wasn’t really rewarded at all with anything.
There is no mod to make Starfield free of loading screens, the cell structure of the engine demands loading screens.
A mod exists that introduces real space faster then light travel between planets in a system yes, but that mod a) destroys the storytelling and lore of the game completely b) it still has the loading screen to land on the planet and c) changes a quick load screen with a boring travel through empty space.
It is like changing a stage change cut to black in a move with a real time travel scene with nothing at all happening but watching the people drive.
There is no mod to make Starfield free of loading screens, the cell structure of the engine demands loading screens
That’s a fair point - it doesn’t completely get rid of the game’s need to load the next area, but it does a good job of hiding when the loading is happening.
but that mod a) destroys the storytelling and lore of the game completely
How, exactly?
c) changes a quick load screen with a boring travel through empty space.
This is an absurd and honestly ridiculous complaint. ‘boring travel through empty space’ dude it’s a literal SPACE exploration game, how can you complain about travelling through space, in a space game? Wtf? What do you think Space is? Candyland, filled with gas stations and theme parks along the ride? It’s an empty, insanely large expanse. Some people want that. You could say the same thing for any Fallout/Elder Scrolls game, too. ‘Boring ride through the country’ < oblivion and Skyrim. ‘Boring walk to the next area’ <Fallout
How, exactly?
One of the major points of the game is that the only way to travel faster then light is with Gravjumping, there is no way to travel faster then light in real space. There is a large part of the main quest all about that. And that is the reason why everyone gravjumps everywhere The mod introduces faster then light travel in real space, and by this destroying one of the most important points in world building and lore of the game.
This is an absurd and honestly ridiculous complaint. ‘boring travel through empty space’ dude it’s a literal SPACE exploration game, how can you complain about travelling through space, in a space game? Wtf? What do you think Space is? Candyland, filled with gas stations and theme parks along the ride? It’s an empty, insanely large expanse. Some people want that. You could say the same thing for any Fallout/Elder Scrolls game, too. ‘Boring ride through the country’ < oblivion and Skyrim. ‘Boring walk to the next area’ <Fallout
That is how most people play those games yes, that is why fast travel (or other ways of fast transportation like teleportation magic or carts/boats) exists and it is used because most of the time travel is BORING as fuck and I want to do things in my game not commute between places. Not every travel is exploration, I don’t explore the city when I travel from home to work and back and very often in games travel is not done to explore but to get from point A to point B because your quest or task demands that. And starfield is not a space exploration game (because you literally can’t find anything new in space in the game, everything you can find is either on or around planets but not in open interplanetary or interstellar space.) it is an RPG with a big focus on star system and planet exploration. Traveling through empty space (and staring onto a point in the blackness of space that very very slowly gets bigger) is one of the most boring wastes of time I could think of. Traveling through space is like traveling over an huge, empty and flat saltlake in the middle of the night. There is literally nothing to see there, the only interesting things are the start of the travel and the destination. Ok, there are people into that I am sure, games like desert bus exist after all, and if you like that then have fun with the mod. It is a single player game after all and I will never tell anyone how to play their single player games (or even multiplayer games if it is ok for every other player). You do you!
You could say the same thing for any Fallout/Elder Scrolls game, too. ‘Boring ride through the country’ < oblivion and Skyrim. ‘Boring walk to the next area’ <Fallout
Traveling is one of the most enjoyable parts of those games. It’s not boring in ES or FO because of all the things you find along the way. Walking from A to B and getting distracted for 2 hours at random POIs you find is a hallmark of these games.
This aspect was completely absent in Starfield, idk how they fucked up exploration so much.
Stovetop@lemmy.world 3 months ago
None of their games are as good as Morrowind yet that hasn’t stopped them from selling like hotcakes.
superkret@feddit.org 3 months ago
Morrowind was also an almost unplayable buggy mess when it came out.
One of the first places you go to if you do the main quest is the Balmora mages guild, and when you went downstairs in the release version, you regularly fell through the floor.
And alchemy, crafting and spellcrafting were so broken you could just spend half an hour on it to turn yourself into a god.
dojan@lemmy.world 3 months ago
It wasn’t well balanced but it was a good RPG experience. Oblivion had a bunch of elements stripped out, but it was still an RPG, the wonky alphabetical voice acting aside. Skyrim felt like a cookie-cutter action adventure game, all the roleplay had flown out the window.
Buttflapper@lemmy.world 3 months ago
Yup, and they fixed it. When Fallout 76 came out, it had the exact same major issues and bugs that Fallout 4 did, that the community literally fixed themselves with their unofficial patches. Bethesda was so unbelievably lazy They could not even copy and paste the unofficial bug fixes off Nexus mods, to me, that’s startling. At least with Morrowind, they fixed stuff