In the interview they said how they show the game the way it is and focus on that part of development. They said how combat wasn’t worked on yet when they showed the game, which now looks pretty reactive. They’re going to focus on sound next and performance last, and when they said 30 it seemed like “bare minimum is solid 30”. Given the feedback, there’s a chance they’ll try to incorporate 60 fps now.
While it’s a design decision, UE is also a bit more scalable generally, assuming it’s not all reliant on lumen, nanite and vsm.
Either ways, they need to learn from previous 30 FPS launches and try to communicate better. Saying it doesn’t need 60 is dismissive to a large audience of gamers who don’t like the trade-off of frames over image quality.
variants@possumpat.io 2 months ago
The human eye can’t see more than 30fps anyway /s
Ghoelian@lemmy.dbzer0.com 2 months ago
The people that keep saying that should really just try to use a 144+hz monitor for a while. Surely they’ll be able to notice the difference as well.
lengau@midwest.social 2 months ago
If someone’s saying that about 30fps they should just set their refresh rate to 30 and move their mouse.
intensely_human@lemm.ee 2 months ago
Or just stand in a room with fluorescent lights and move their eyes
Thrashy@lemmy.world 2 months ago
Might just be my middle-aged eyes, but I recently went from a 75Hz monitor to a 160Hz one and I’ll be damned if I can see the difference in action. Granted that don’t much in the way of twitch-style shooters anymore, but for me the threshold of visual smoothness is closer to 60Hz than whatever bonkers 240Hz+ refresh rates that current OLEDs are pushing.
I’ll agree that 30fps is pretty marginal for any sort of action gameplay, though historically console players have been More forgiving of mediocre performance in service of more eye candy.
OminousOrange@lemmy.ca 2 months ago
If the two are beside eachother, you’ll definitely see the difference.
ParetoOptimalDev@lemmy.today 2 months ago
Games feel almost disgusting on 60hz now, but they felt fine before I tried 144hz.
Maybe if I was stuck at 60hz for a long time id get used to it.
Now though, if I switch for 30m I can’t ignore the difference.
jorp@lemmy.world 2 months ago
A 160hz refresh rate gives the software a 6ms render budget, do things actually even run at that rate?
lengau@midwest.social 2 months ago
It really depends what one’s doing, also. For many things, including many games, 30fps is fine for me. But I need at least 60fps for mousing. Beyond that though I don’t notice the mouse getting smoother above 60fps, but some games I do have a better experience at 120fps. And I’m absolutely sold on 500+ fps for simulating paper.
r00ty@kbin.life 2 months ago
That's weird. I'm getting to the age where I wouldn't see the point in 4k, I'd need to have my head on top of the screen to see it. But refresh rate can be felt in fluid scrolling etc and definitely even if only on the unconcious level, improves awareness in games too.
lustyargonian@lemm.ee 2 months ago
My work macbook can only do 60 while my Rog Ally can do 120, and damn the mouse feel of 120 is so much better that I hate my work laptop can’t do it.