I always feel like Prince of Persia: Sands of Time got there first.
Comment on What games popularized certain mechanics?
Peffse@lemmy.world 4 weeks ago
Batman: Arkham Asylum’s free-flowing combo system was copied by many future games.
Blackmist@feddit.uk 4 weeks ago
ampersandrew@lemmy.world 4 weeks ago
And unfortunately, not one of them did it better.
warbond@lemmy.world 4 weeks ago
The Spider-Man games come close, but that first Arkham game was just so well done
ampersandrew@lemmy.world 4 weeks ago
They might be closest, but they’re still pretty far off. One of the core pillars of Arkham combat is that it would punish you for button mashing by dropping your combo, meaning you not only gain fewer points at the end of combat but also lose access to your instant finishers, which are all too valuable for taking out the toughest opponents. Spider-Man is happy to let you mindlessly mash, and it’s far worse off for it.
VindictiveJudge@lemmy.world 4 weeks ago
Might just be because I’m just starting out, but Spider-Man’s combat is much more punishing for me. Could just be the higher emphasis on using specific combos on certain enemies, which I have some difficulty keeping straight.
pyre@lemmy.world 4 weeks ago
i think Shadow of Mordor did actually. the system was pretty similar but it didn’t feel as magnetic, which is an improvement.
ampersandrew@lemmy.world 4 weeks ago
I did like the magnetic nature of Arkham, and since Mordor lacked it, they let you hold your combo streak for longer, which also made it too easy.
pyre@lemmy.world 4 weeks ago
yeah i don’t care so much about ease, i care about how it feels. Arkham’s combat was fun, but the insane distances you could instantly travel made it feel like the game was playing itself. mordor’s solution is better imo. but it obviously comes down to personal preference.