I think Witcher 3 falls into the same problems listed.
- Witcher Sense
- Busy HUD
- Fetch Quests
- Given direction to go w/ mini-map
- Talks to self
I mean, I loved the game, but it’s not minimalist. It’s like playing a movie.
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odium@programming.dev 4 months agoIf you want good exploration, I would recommend witcher 3 and hollow Knight (very different genre, but great exploration with no hints)
I think Witcher 3 falls into the same problems listed.
I mean, I loved the game, but it’s not minimalist. It’s like playing a movie.
Geralts talking to self never bothered me. The characters, story and world were really interesting for me. The side quests were definitely all filler. I found a few that were amusing but most were the same thing: go kill this over here.
The winds are howling
Looks like it’s about to rain
Actually this is what I liked about the Witcher 3 is that the side quests were really great. Of course there were generic ones that felt like doing chores but a surprisingly big amount of quests were actually unique with great stories.
This for me was the best thing about the game. Combat was kind of meh, especially the oils, etc. but the world was very well crafted and not only the main story but also a big chunk of side quests were really engaging.
The chores ones are what I mean. Boring. But there were some really good ones for sure. I really liked finding all the Witcher gear too. The world is incredibly vast and detailed, packed with stuff in every nook and cranny. Same with elden ring. Though I felt the dlc lacked in that regard.
The blood and wine dlc was amazing. I loved the main story/mission. There was a lot to love in the Witcher 3. I’ll have to play it again some day.
I mean a Witcher getting paid to kill monsters…
/S
I understand though
You’re right. The witcher 3 never grabbed me because of these reasons. It’s got such phenomenal quests and storytelling but in between feels like a chore aince.im just staring at the minimap the whole time. I installed mods to remove HUD elements to help fix it but I still needed a toggle for them to show me direction occasionally since the games design relies on those HUD elements to drive the player.
It’s such lazy design in an otherwise rich experience. It boggles my mind.
Also, Witcher has some heart-punch right-in-the-feels moments in side quests, FFS. 😶 Even when you’re purposely avoiding what you know is gonna be an emotional wringer in a prominent quest line, they cut ya while you’re wandering around? Genius. Damn. 🤌🏾🙇🏽♂️
esc27@lemmy.world 4 months ago
I liked Gensin Impact for the first few years, but last time I played it, that game was the worst example of this.
Teleport to location. Chat with npc for 5 minutes. Teleport to next location. Chat with another npc rehashing the first conversation for 5 minutes. Quick fight with trivial enemies. Teleport back to first npc Chat about random crap, slow walk to another npc, rehash the earlier conversation again, walk back to starting location, receive the most basic of rewards.
The game is 90% dialog of which very little is relevant or meaningful and none can be skipped. There is an auto advance option for conversations, but so many meaningless dialog prompts (with options are always the same semanticly) that it doesn’t work.
Of course this is all by design as the real goal is to sell you characters, not play a game.
odium@programming.dev 4 months ago
Yeah quests are pretty shit. But I think just the exploration and puzzle part is still good.